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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:32]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:45]
steve
Line 20: Line 20:
  
  
-void OnStart() +|void OnStart() ​\\  ​\\ ​AddEntityCollideCallback(PlayerScriptArea_1Restart, true, 1); \\ \\  \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint (FirstCheckpointPlayerStartArea_1HappeningDeathCategoryDeathtext); \\ } \\  \\ void Happening(string &in asName, int alCount) \\ { \\ /Stuff you want to happen after you die///// ​ ​\\ ​//}//  |
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-{ +
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-AddEntityCollideCallback("Player""ScriptArea_1""Restart", true, 1); +
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-} +
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- +
-void Restart(string &in asParent, string &in asChild, int alState)\\ ​ +
-{\\  +
-CheckPoint ("FirstCheckpoint""PlayerStartArea_1""Happening""DeathCategory""Deathtext");\\  +
-} +
- +
- +
-void Happening(string &in asName, int alCount)\\ ​ +
-{ +
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-/Stuff you want to happen after you die.///   ​//  +
- +
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-//}  // +
  
  
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-<//​LANGUAGE> ​  // ​ +|<//​LANGUAGE> ​  // ​ ​\\ ​<//​CATEGORY Name="​DeathCategory">// ​ ​\\ ​<//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​ \\  // //// <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  \\  |
- +
- +
-<//​CATEGORY Name="​DeathCategory">// ​ +
- +
- +
-<//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry>​\\ ​ +
-// <///​CATEGORY> ​   // +
  
  
-<///​LANGUAGE> ​  // +//Now if you die you respawn at the PlayerStartArea you created. ​// \\ 
  
  
-//Now if you die you respawn at the PlayerStartArea you created. //+\\
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.txt · Last modified: 2012/09/16 10:53 by steve