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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:35]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:51]
steve
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-{{http://​i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}+[[{{http://​i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}]] 
  
  
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-{{http://​i49.tinypic.com/​2qs17op.png?direct&​300x487}}+{{http://​i49.tinypic.com/​2qs17op.jpg?185x300}}
  
  
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-void OnStart() +|void OnStart() ​   ​\\ ​    \\ AddEntityCollideCallback(PlayerScriptArea_1Restart, true, 1);    ​\\ ​   ​\\ ​  ​\\ ​void Restart(string &in asParent, string &in asChild, int alState) ​   \\ {    \\ CheckPoint (FirstCheckpointPlayerStartArea_1HappeningDeathCategoryDeathtext);    \\ }    ​\\ ​ \\ void Happening(string &in asName, int alCount) ​   \\ {    ​\\ ​/Stuff you want to happen after you die/     \\ //}//  ​|
- +
- +
-{ +
- +
- +
-AddEntityCollideCallback("Player""ScriptArea_1""Restart", true, 1); +
- +
- +
-} +
- +
- +
-void Restart(string &in asParent, string &in asChild, int alState)\\ ​ +
-{\\  +
-CheckPoint ("FirstCheckpoint""PlayerStartArea_1""Happening""DeathCategory""Deathtext");\\  +
-} +
- +
- +
-void Happening(string &in asName, int alCount)\\ ​ +
-{ +
- +
- +
-/Stuff you want to happen after you die.///   ​//  +
- +
- +
-//}  // +
  
  
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-<//​LANGUAGE> ​  // ​ +|<//​LANGUAGE> ​  // ​ ​\\ ​<//​CATEGORY Name="​DeathCategory">// ​ ​\\ ​<//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​    ​\\  // <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  |
- +
- +
-<//​CATEGORY Name="​DeathCategory">// ​ +
- +
- +
-<//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry>​\\ ​ +
-// <///​CATEGORY> ​   // +
  
  
-<///​LANGUAGE>  ​// +//Now if you walk through the ScriptArea and die, you respawn at the PlayerStartArea you created. ​// 
  
  
-//Now if you die you respawn at the PlayerStartArea you created. //+\\
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.txt · Last modified: 2012/09/16 10:53 by steve