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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:40]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:45]
steve
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-|void OnStart() +|void OnStart() \\ {  \\ AddEntityCollideCallback(PlayerScriptArea_1Restart, true, 1); \\ } \\  \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint (FirstCheckpointPlayerStartArea_1HappeningDeathCategoryDeathtext); \\ } \\  \\ void Happening(string &in asName, int alCount) \\ { \\ /Stuff you want to happen after you die///// ​ \\ //}//  |
-    ​\\ { \\  \\ AddEntityCollideCallback("Player""ScriptArea_1""Restart", true, 1); \\  ​\\ } \\  \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint ("FirstCheckpoint""PlayerStartArea_1""Happening""DeathCategory""Deathtext"); \\ } \\  \\ void Happening(string &in asName, int alCount) \\ { \\  ​\\ /Stuff you want to happen after you die.///   ​//  ​\\ ​ \\ //}  //  ​\\ ​ |+
  
  
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-|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ ​\\ ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry>​ \\ // <///​CATEGORY>​ //  ​\\ ​ \\ <///​LANGUAGE> ​ //  \\  |+|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​ \\  // //// <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  \\  |
  
  
-//Now if you die you respawn at the PlayerStartArea you created. // +//Now if you die you respawn at the PlayerStartArea you created. // \\ 
  
  
 \\ \\
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.txt · Last modified: 2012/09/16 10:53 by steve