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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:45]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:51]
steve
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-{{http://​i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}+[[{{http://​i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}]] 
  
  
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-{{http://​i49.tinypic.com/​2qs17op.png?direct&​300x487}}+{{http://​i49.tinypic.com/​2qs17op.jpg?185x300}}
  
  
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-|void OnStart() \\ {  \\ AddEntityCollideCallback(“Player”,​ “ScriptArea_1”,​ “Restart”,​ true, 1); \\ } \\  \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint (“FirstCheckpoint”,​ “PlayerStartArea_1”,​ “Happening”,​ “DeathCategory”,​ “Deathtext”);​ \\ } \\  \\ void Happening(string &in asName, int alCount) \\ { \\ /Stuff you want to happen after you die/////  ​\\ //}//  |+|void OnStart() ​   \\ {     ​\\ AddEntityCollideCallback(“Player”,​ “ScriptArea_1”,​ “Restart”,​ true, 1);    \\ }    \\   ​\\ void Restart(string &in asParent, string &in asChild, int alState) ​   \\ {    \\ CheckPoint (“FirstCheckpoint”,​ “PlayerStartArea_1”,​ “Happening”,​ “DeathCategory”,​ “Deathtext”); ​   \\ }    \\  \\ void Happening(string &in asName, int alCount) ​   \\ {    \\ /Stuff you want to happen after you die/     ​\\ //}//  |
  
  
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-|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​ \\  ​// //// <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  ​\\ ​ |+|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​    ​\\  // <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  |
  
  
-//Now if you die you respawn at the PlayerStartArea you created. // \\ +//Now if you walk through the ScriptArea and dieyou respawn at the PlayerStartArea you created. // 
  
  
 \\ \\
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.txt · Last modified: 2012/09/16 10:53 by steve