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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:32] steve |
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:53] (current) steve |
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| - | {{http://i48.tinypic.com/5tz860.jpg?direct&300x299}} | + | {{http://oi48.tinypic.com/5tz860.jpg?direct&300}} |
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| - | {{http://i49.tinypic.com/2qs17op.png?direct&300x487}} | + | {{http://i49.tinypic.com/2qs17op.jpg?direct&185x300}} |
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| - | void OnStart() | + | |void OnStart() \\ { \\ AddEntityCollideCallback(“Player”, “ScriptArea_1”, “Restart”, true, 1); \\ } \\ \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint (“FirstCheckpoint”, “PlayerStartArea_1”, “Happening”, “DeathCategory”, “Deathtext”); \\ } \\ \\ void Happening(string &in asName, int alCount) \\ { \\ /Stuff you want to happen after you die/ \\ //}// | |
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| - | { | + | |
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| - | AddEntityCollideCallback("Player", "ScriptArea_1", "Restart", true, 1); | + | |
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| - | } | + | |
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| - | void Restart(string &in asParent, string &in asChild, int alState)\\ | + | |
| - | {\\ | + | |
| - | CheckPoint ("FirstCheckpoint", "PlayerStartArea_1", "Happening", "DeathCategory", "Deathtext");\\ | + | |
| - | } | + | |
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| - | void Happening(string &in asName, int alCount)\\ | + | |
| - | { | + | |
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| - | /Stuff you want to happen after you die./// // | + | |
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| - | //} // | + | |
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| - | <//LANGUAGE> // | + | |<//LANGUAGE> // \\ <//CATEGORY Name="DeathCategory">// \\ <//Entry Name="Deathtext">Text you want in the black screen after you die// <///Entry> \\ // <///CATEGORY> // \\ <///LANGUAGE> // | |
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| - | <//CATEGORY Name="DeathCategory">// | + | |
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| - | <//Entry Name="Deathtext">Text you want in the black screen after you die// <///Entry>\\ | + | |
| - | // <///CATEGORY> // | + | |
| - | <///LANGUAGE> // | + | //Now if you walk through the ScriptArea and die, you respawn at the PlayerStartArea you created. // |
| - | //Now if you die you respawn at the PlayerStartArea you created. // | + | \\ |