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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:34]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:53] (current)
steve
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-{{http://i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}+{{http://oi48.tinypic.com/​5tz860.jpg?​direct&​300}}
  
  
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-{{http://​i49.tinypic.com/​2qs17op.png?​direct&​300x487}}+{{http://​i49.tinypic.com/​2qs17op.jpg?​direct&​185x300}}
  
  
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-[php] +|void OnStart() ​    \\      ​\\ ​AddEntityCollideCallback(PlayerScriptArea_1Restart, true, 1);     \\     \\   ​\\ ​void Restart(string &in asParent, string &in asChild, int alState) ​    ​\\ {     ​\\ CheckPoint (FirstCheckpointPlayerStartArea_1HappeningDeathCategoryDeathtext);     ​\\ }     \\  \\ void Happening(string &in asName, int alCount) ​    ​\\ {     \\ /Stuff you want to happen after you die/      ​\\ ​//}//  ​|
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-void OnStart() +
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-{ +
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-AddEntityCollideCallback("Player""ScriptArea_1""Restart", true, 1); +
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-} +
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-void Restart(string &in asParent, string &in asChild, int alState)\\ ​ +
-{\\  +
-CheckPoint ("FirstCheckpoint""PlayerStartArea_1""Happening""DeathCategory""Deathtext");\\  +
-} +
- +
- +
-void Happening(string &in asName, int alCount)\\ ​ +
-{ +
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-/Stuff you want to happen after you die.///   ​//  +
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-//}  //  +
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-[/php]+
  
  
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-[php] +|<//​LANGUAGE> ​  // ​ ​\\ ​<//​CATEGORY Name="​DeathCategory">// ​ ​\\ ​<//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​     \\  // <///​CATEGORY>​ //  ​\\ ​<///​LANGUAGE>​ //  |
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-<//​LANGUAGE> ​  // ​ +
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-<//​CATEGORY Name="​DeathCategory">// ​ +
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-<//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry>​\\ ​ +
-// <///​CATEGORY> ​   //  +
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- +
-<///​LANGUAGE> ​ // +
  
  
-[/php]+//Now if you walk through the ScriptArea and die, you respawn at the PlayerStartArea you created. // 
  
  
-//Now if you die you respawn at the PlayerStartArea you created. //+\\
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.1347791699.txt.gz · Last modified: 2012/09/16 10:34 by steve