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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s

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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:40]
steve
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:53] (current)
steve
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-{{http://i48.tinypic.com/​5tz860.jpg?​direct&​300x299}}+{{http://oi48.tinypic.com/​5tz860.jpg?​direct&​300}}
  
  
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-{{http://​i49.tinypic.com/​2qs17op.png?​direct&​300x487}}+{{http://​i49.tinypic.com/​2qs17op.jpg?​direct&​185x300}}
  
  
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-|void OnStart() +|void OnStart() ​    ​\\ {      \\ AddEntityCollideCallback(PlayerScriptArea_1Restart, true, 1);     ​\\ }     ​\\   ​\\ void Restart(string &in asParent, string &in asChild, int alState) ​    ​\\ {     ​\\ CheckPoint (FirstCheckpointPlayerStartArea_1HappeningDeathCategoryDeathtext);     ​\\ }     ​\\  \\ void Happening(string &in asName, int alCount) ​    ​\\ {     ​\\ /Stuff you want to happen after you die/      \\ //}//  |
-    ​\\ { \\  ​\\ AddEntityCollideCallback("Player""ScriptArea_1""Restart", true, 1); \\  ​\\ } \\  \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint ("FirstCheckpoint""PlayerStartArea_1""Happening""DeathCategory""Deathtext"); \\ } \\  \\ void Happening(string &in asName, int alCount) \\ { \\  ​\\ /Stuff you want to happen after you die.///   // ​ \\  ​\\ //}  //  ​\\ ​ |+
  
  
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-|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ ​\\ ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry>​ \\ // <///​CATEGORY>​ //  ​\\ ​ \\ <///​LANGUAGE> ​ //  ​\\ ​ |+|<//​LANGUAGE> ​  // ​ \\ <//​CATEGORY Name="​DeathCategory">// ​ \\ <//Entry Name="​Deathtext">​Text you want in the black screen after you die// <///​Entry> ​     \\  // <///​CATEGORY>​ //  \\ <///​LANGUAGE>​ //  |
  
  
-//Now if you die you respawn at the PlayerStartArea you created. // +//Now if you walk through the ScriptArea and dieyou respawn at the PlayerStartArea you created. // 
  
  
 \\ \\
  
hpl2/tutorials/scripting/checkpoints_using_scriptarea_s.1347792051.txt.gz · Last modified: 2012/09/16 10:40 by steve