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hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:45] steve |
hpl2:tutorials:scripting:checkpoints_using_scriptarea_s [2012/09/16 10:53] (current) steve |
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- | {{http://i48.tinypic.com/5tz860.jpg?direct&300x299}} | + | {{http://oi48.tinypic.com/5tz860.jpg?direct&300}} |
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- | {{http://i49.tinypic.com/2qs17op.png?direct&300x487}} | + | {{http://i49.tinypic.com/2qs17op.jpg?direct&185x300}} |
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- | |void OnStart() \\ { \\ AddEntityCollideCallback(“Player”, “ScriptArea_1”, “Restart”, true, 1); \\ } \\ \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint (“FirstCheckpoint”, “PlayerStartArea_1”, “Happening”, “DeathCategory”, “Deathtext”); \\ } \\ \\ void Happening(string &in asName, int alCount) \\ { \\ /Stuff you want to happen after you die///// \\ //}// | | + | |void OnStart() \\ { \\ AddEntityCollideCallback(“Player”, “ScriptArea_1”, “Restart”, true, 1); \\ } \\ \\ void Restart(string &in asParent, string &in asChild, int alState) \\ { \\ CheckPoint (“FirstCheckpoint”, “PlayerStartArea_1”, “Happening”, “DeathCategory”, “Deathtext”); \\ } \\ \\ void Happening(string &in asName, int alCount) \\ { \\ /Stuff you want to happen after you die/ \\ //}// | |
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- | |<//LANGUAGE> // \\ <//CATEGORY Name="DeathCategory">// \\ <//Entry Name="Deathtext">Text you want in the black screen after you die// <///Entry> \\ // //// <///CATEGORY> // \\ <///LANGUAGE> // \\ | | + | |<//LANGUAGE> // \\ <//CATEGORY Name="DeathCategory">// \\ <//Entry Name="Deathtext">Text you want in the black screen after you die// <///Entry> \\ // <///CATEGORY> // \\ <///LANGUAGE> // | |
- | //Now if you die you respawn at the PlayerStartArea you created. // \\ | + | //Now if you walk through the ScriptArea and die, you respawn at the PlayerStartArea you created. // |
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