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hpl2:tutorials:scripting:crowbartutorialjenniferorange [2012/02/03 21:52] jenniferorange [Basic Set-Up] |
hpl2:tutorials:scripting:crowbartutorialjenniferorange [2012/02/03 21:52] (current) jenniferorange [The Script] |
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- | Select a new plain old **crowbar** and place it in the air. Make sure it's very close to the original crowbar joint, to make it seem like it fell down. See PICTURE 6. Set the new crowbar inactive. Put the function SetEntityActive("crowbar_2", true); under the CollideAreaBreakDoor void. (The last one.) And that's it! | + | Select a new plain old **crowbar** and place it in the air. Make sure it's very close to the original crowbar joint, to make it seem like it fell down. See [[http://www.mediafire.com/?xvcydfk3hirr2v5|PICTURE 6]]. Set the new crowbar inactive. Put the function SetEntityActive("crowbar_2", true); under the CollideAreaBreakDoor void. (The last one.) And that's it! |