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hpl2:tutorials:start [2012/07/31 23:30]
xanco
hpl2:tutorials:start [2014/09/08 07:37]
mudbill [Scripting tutorials] - Removed duplicate entry "Advanced Timers", * A few grammatial corrections.
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-====== Tutorials ======+==== Level Editor ​====
  
  
-==== Level Editor ====+[[:​hpl2:​tutorials:​level_editor:​tutorial_1|Tutorial 1]] The minimum required to get a level that can load.
  
  
-[[:​hpl2:​tutorials:​tutorial_1|Tutorial ​1]] The minimum required to get a level that can load.+[[:​hpl2:​tutorials:​level_editor:​tutorial_2|Tutorial ​2]] Placement of lights and advanced setup of lights.
  
  
-[[:​hpl2:​tutorials:​level_editor:​tutorial_1|Tutorial ​2]] Placement of lights and advanced setup of lights.+[[:​hpl2:​tutorials:​level_editor:​tutorial_3|Tutorial ​3]] How to make an outdoor environment.
  
  
-[[:​hpl2:​tutorials:​level_editor:​tutorial_2|Tutorial ​3]] How to make an outdoor enviroment.+[[:​hpl2:​tutorials:​level_editor:​tutorial_4|Tutorial ​4]] Explains how to make water.
  
  
-[[:​hpl2:​tutorials:​level_editor:​tutorial_3|Tutorial ​4]] Explains how to make water.+[[:​hpl2:​tutorials:​level_editor:​tutorial_5|Tutorial ​]] Prop dimensions and detailing your map.
  
  
-[[:hpl2:tutorials:level_editor:tutorial_4|Tutorial 5 ]] Prop dimensions ​and detailing your map.+[[http://​wiki.frictionalgames.com/​hpl2/tutorials/level_editor/​level_editor_101|Level Editor 101]]All the basics ​and some more advanced techniques
  
  
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-[[:​hpl2:​tutorials:​level_editor:tutorial_5|Model Editor - Basic tutorial]] The minimum required to load a model as an entity with collision and game properties.+[[:​hpl2:​tutorials:​model_editor:tutorial_1|Model Editor - Basic tutorial]] The minimum required to load a model as an entity with collision and game properties.
  
  
-[[:​hpl2:​tutorials:​model_editor:​tutorial_1|Model Editor - Creating Ragdoll Entities]] How to create full physics-based entities+[[:​hpl2:​tutorials:​model_editor:​tutorial_2|Model Editor - Creating Ragdoll Entities]] How to create full physics-based entities
  
  
-[[:​hpl2:​tutorials:​model_editor:​tutorial_2|Model Editor - Making Items Static]] How to change an items' properties to static+[[:​hpl2:​tutorials:​model_editor:​static_objects_jenniferorange|Model Editor - Making Items Static]] How to change an items' properties to static
  
  
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-[[:​hpl2:​tutorials:​model_editor:static_objects_jenniferorange|Particle Editor - Creating Particles]] A guide on all the functions in the particle editor and what they do.+[[:​hpl2:​tutorials:​particle_editor:tutorial_1|Particle Editor - Creating Particles]] A guide on all the functions in the particle editor and what they do.
  
  
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-[[:​hpl2:​tutorials:​particle_editor:​tutorial_1|Tutorial 1]] Basic materials and their properties.+[[:​hpl2:​tutorials:​material_editor:​tutorial_1|Tutorial 1]] Basic materials and their properties.
  
  
 ==== Scripting tutorials ==== ==== Scripting tutorials ====
  
 +[[:​hpl2:​tutorials:​script:​tutorial_1|Tutorial 1]] Using a tutorial level, with some objects to make basic scripts.
  
-[[:​hpl2:​tutorials:​material_editor:tutorial_1|Tutorial 1]] Using a tutorial level, with some objects ​to make basic scripts.+[[:​hpl2:​tutorials:​script:forloop|"​For"​ Loop]] Explains how and when to use the "​for"​ loop.
  
 +[[:​hpl2:​tutorials:​script:​monsterpathnodes|Monster Path Nodes]]
 + ​Explains how to set up a monster'​s path and how to trigger it.
  
-[[:​hpl2:​tutorials:​script:​tutorial_1|"​For"​ Loop]] Explains ​how and when to use the "​for"​ loop.+[[:​hpl2:​tutorials:​script:​localandglobalvariables|Local and Global Variables]] Explains ​what they are and how to use them correctly.
  
 +[[:​hpl2:​tutorials:​script:​advancedtimers|Advanced Timers]] Explains how to use multiple timers in one function.
  
-[[:​hpl2:​tutorials:​forloop|Advanced Timers]] Explains how to use multiple timers in one function.+[[:​hpl2:​tutorials:​script:​scripting_by_xtron_-_item_that_unlocks_a_door|Item That Unlocks a Door]] How to make an item that unlocks a certain door.
  
 +[[:​hpl2:​tutorials:​script:​force|Impulse and forces]] Explains how to use the Force and Impulse.
  
-[[:​hpl2:​tutorials:​script:​advancedtimers|Monster Path Nodes]] Explains how to set up a monster'​s path and how to trigger it.+[[:​hpl2:​tutorials:​script:​pushdoorsopen|Push doors open using force]] Explains how to use Force to open doors and entities.
  
 +[[:​hpl2:​tutorials:​script:​buttons_that_open_a_door|Buttons that opens a door]] Explains how to make buttons that opens doors.
  
-[[:​hpl2:​tutorials:​script:​monsterpathnodes|Local and Global Variables]] Explains ​what they are and how to use them correctly.+[[:​hpl2:​tutorials:​script:​levers_and_secretshelfs|Levers ​and secret bookshelves]] Explains how to make a lever that opens a bookshelf.
  
 +[[:​hpl2:​tutorials:​script:​events|Scary events]] Explains how to make scary door events.
  
-[[:​hpl2:​tutorials:​script:localandglobalvariables|Advanced Timers]] Explains how to use multiple timers in one function.+[[:​hpl2:​tutorials:​scripting:triggering_monsters_on_entities|Triggering monsters on entities]] Explains how to trigger a monster when picking up an entity.
  
 +[[:​hpl2:​tutorials:​script:​sequences|Scripting Sequences]] Explains how to build simple and easy to use cutscenes, or sequences for your mod.
  
-[[:​hpl2:​tutorials:​script:advancedtimers|Item That Unlocks a Door]] How to make an item that unlocks a certain door.+[[:​hpl2:​tutorials:​scripting:scaresbyjenniferorange|Scares]] Explains in as much detail as possible the multiple scares you can use without having ​to bring out the monsters.
  
 +[[:​hpl2:​tutorials:​scripting:​messages_jenniferorange|Activating/​Using Message Pop-Ups]] Explains how to activate a message to appear when walking into a script area.
  
-[[:​hpl2:​tutorials:​script:scripting_by_xtron_-_item_that_unlocks_a_door|Impulse and forces]] Explains how to use the Force and Impulse.+[[:​hpl2:​tutorials:​scripting:crowbartutorialjenniferorange|Using A Crowbar On A Door]] Explains how to script a crowbar to blow open a door.
  
 +[[:​hpl2:​tutorials:​script:​adding_messages_to_locked_doors|Adding Messages To Locked Doors]] Explains how to display a message when a player tries to open a locked door.
  
-[[:​hpl2:​tutorials:​script:force|Push doors open using force]] Explains how to use Force to open doors and entities. +[[:​hpl2:​tutorials:​level_editor:combininghammerchipperjenniferorange|Combining The Hammer And Chipper]] Explains how to combine your hammer and chipper in your inventory.
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-[[:​hpl2:​tutorials:​script:​pushdoorsopen|Buttons that opens a door]] Explains how to make buttons that opens a door. +
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-[[:​hpl2:​tutorials:​script:​buttons_that_open_a_door|Levers and secret bookshelfs]] Explains how to make a lever that opens a bookshelf. +
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-[[:​hpl2:​tutorials:​script:​levers_and_secretshelfs|Scary events]] Explains how to make scary door events. +
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-[[:​hpl2:​tutorials:​script:​events|Triggering monsters on entities]] Explains how to trigger a monster when picking up an entity. +
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-[[:​hpl2:​tutorials:​scripting:​triggering_monsters_on_entities|Scripting Sequences]] Explains how to build simple and easy to use cutscenes, or sequences for your mod. +
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- +
-[[:​hpl2:​tutorials:​script:​sequences|Scares]] Explains in as much detail as possible the multiple scares you can use without having to bring out the monsters. +
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-[[:​hpl2:​tutorials:​scripting:​scaresbyjenniferorange|Activating/​Using Message Pop-Ups]] Explains how to activate a message to appear when walking into a script area. +
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-[[:​hpl2:​tutorials:​scripting:​messages_jenniferorange|Using A Crowbar On A Door]] Explains how to script a crowbar to blow open a door. +
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-[[:​hpl2:​tutorials:​scripting:​crowbartutorialjenniferorange|Adding Messages To Locked Doors]] Explains how to display a message when a player trys to open a locked door. +
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- +
-[[:​hpl2:​tutorials:​script:​adding_messages_to_locked_doors|Combining The Hammer And Chipper]] Explains how to combine your hammer and chipper in your inventory+
  
 +[[:​hpl2:​tutorials:​scripting:​checkpoints_using_scriptarea_s|Checkpoints using ScriptAreas]] Explains how to make a checkpoint using ScriptAreas.
  
 ==== Modeling ==== ==== Modeling ====
  
  
-[[:​hpl2:​tutorials:​level_editor:combininghammerchipperjenniferorange|Modeling tutorial]] initially written for outsources.+[[:​hpl2:​tutorials:​modeling:tutorialoutsource|Modeling tutorial]] initially written for outsources.
  
  
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-[[:http:​www.youtube.com:watch?​v=CklTIT2W4g4|How To Make Level Door ]] - //by Simpanra// ​+[[http://www.youtube.com/watch?​v=CklTIT2W4g4|How To Make Level Door ]] - //by Simpanra// ​
  
  
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-[[http://​www.youtube.com/​watch?​v=sWMBVlxWTps&​list=UU1m917_UFl1ALpH8bXi8dnQ&​index=9&​feature=plcp|Amnesia Custom Story Tutorial: Building your Level]] - //By GamezU4// ​ 
 ===== User-made Tutorials ===== ===== User-made Tutorials =====
  
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-[[:​hpl2:​tutorials:​newbie_s_guide_to_scripting|Newbie'​s Guide to Scripting]] | A tutorial for those new to scripting, focusing on syntax and a few helpful hints - by //Entih//  +[[:​hpl2:​tutorials:​script:​entihscript_beginner|Newbie'​s Guide to Scripting]] | A tutorial for those new to scripting, focusing on syntax and a few helpful hints - by //​Entih// ​
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-[[:​hpl2:​tutorials:​newbie_s_guide_to_scripting|'​Disable'​ gravity and make objects float!]] | Using timer functions you can make entities seem to float! - by //​Frontcannon//​  +
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-[[:​hpl2:​tutorials:​newbie_s_guide_to_scripting|Make a key unlock a specific door]] | **Video Tutorial**- by //​MulleDK19//​  +
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-I screwed it and can't fix :( +
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-\\  +
-[[:​hpl2:​tutorials:​newbie_s_guide_to_scripting|How to create and use Areas or Triggers]] | **Video Tutorial**- by //MulleDK19// +
  
  
-Xanco123 has also made a load of videos, and is taking requests. Check-out his channel athttp://www.youtube.com/​user/Xanco123/videos .+[[:hpl2:tutorials:​script:​disable_gravity_tutorial|'​Disable'​ gravity and make objects float!]] | Using timer functions you can make entities seem to float! - by //Frontcannon// 
  
  
 +[[http://​amnesia.treesoft.dk/​tutorials/​Tutorial1.wmv|Make a key unlock a specific door]] | **Video Tutorial**- by //​MulleDK19//​ \\ 
 +[[http://​amnesia.treesoft.dk/​tutorials/​Tutorial2.wmv|How to create and use Areas or Triggers]] | **Video Tutorial**- by //​MulleDK19// ​
 ==== The Editors ==== ==== The Editors ====
  
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-[[:​hpl2:​tutorials:​how_to_create_your_own_main_menu_backgrounds|How to create your own Main Menu Backgrounds!]] | The usability of Amnesia'​s .cfg files and its Editors - by //​Tonewww// ​+[[:​hpl2:​tutorials:​script:​tutorialsformainmenu|How to create your own Main Menu Backgrounds!]] | The usability of Amnesia'​s .cfg files and its Editors - by //​Tonewww// ​
  
  
-[[:​hpl2:​tutorials:​script:​tutorialsformainmenu|How to Create Notes and Journal Entries]] Explains how to make pickup notes and journals for your custom story.+[[:​hpl2:​tutorials:​script:​howtomakenotes|How to Create Notes and Journal Entries]] Explains how to make pickup notes and journals for your custom story.
  
  
-[[:​hpl2:​tutorials:​script:​howtomakenotes|How to create Custom Sounds]] | Teaches how to create custom sounds for your custom story. - by //S// //​tepper321//​+[[:​hpl2:​tutorials:​script:​page|How to create Custom Sounds]] | Teaches how to create custom sounds for your custom story. - by //S// //​tepper321//​
  
hpl2/tutorials/start.txt · Last modified: 2014/12/12 08:51 by mudbill