User Tools

Site Tools


hpl3:3rdparty:blender

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
hpl3:3rdparty:blender [2012/12/14 08:37]
jens [Work-around: Triangulate export]
hpl3:3rdparty:blender [2012/12/14 08:40] (current)
jens
Line 14: Line 14:
 Go back to the 3D view by pressing SHIFT-F5. Make sure you are in Edit Mode (TAB toggles between Object and Edit) and with the cube selected, press CTRL-T to triangulate it. Go back to the 3D view by pressing SHIFT-F5. Make sure you are in Edit Mode (TAB toggles between Object and Edit) and with the cube selected, press CTRL-T to triangulate it.
  
-Extra info: See [[:​hpl3/​3rdparty/​blender#​work-aroundtriangulate_export|Work-around: ​Triangulate export]] for a method where you only temporary triangulate objects on export, which is what you want when doing proper modelling later.+Extra info: See [[:​hpl3/​3rdparty/​blender#​triangulate_only_on_export|Triangulate ​only on export]] for a method where you only temporary triangulate objects on export, which is what you want when doing proper modelling later.
  
 To see if the cube has the texture properly applied, at the bottom of the 3D view next to the large Edit Mode button, press the button with a circle and switch the viewport shading to "​Texture"​. You should now see the texture on the cube. To see if the cube has the texture properly applied, at the bottom of the 3D view next to the large Edit Mode button, press the button with a circle and switch the viewport shading to "​Texture"​. You should now see the texture on the cube.
Line 50: Line 50:
    
  
-===== Work-around: ​Triangulate export =====+===== Triangulate ​only on export =====
    - Go to modifiers (the wrench icon) in the properties panel.    - Go to modifiers (the wrench icon) in the properties panel.
-   - Add Triangulate (pre 2.65 Blender, use Decimate) modifier ​(listed in Generate category), no need to change settings or to apply it.+   - Add the Triangulate (pre 2.65 Blender, use Decimate) modifier listed in Generate category, no need to change settings or to apply it.
    - When you export, check the "Apply Modifiers"​ option. This will triangulate the mesh for the COLLADA file export, but not the mesh in your blender project.    - When you export, check the "Apply Modifiers"​ option. This will triangulate the mesh for the COLLADA file export, but not the mesh in your blender project.
  
  
 ===== Blender wish-list ===== ===== Blender wish-list =====
-  * Option to triangulate in the COLLADA export menu (see solutions for work-around). 
   * Up axis settings for COLLADA, or preferably dealing with it automatically on import/​export (currently importing object with Y up flips it 90 degrees).   * Up axis settings for COLLADA, or preferably dealing with it automatically on import/​export (currently importing object with Y up flips it 90 degrees).
   * Units settings for COLLADA.   * Units settings for COLLADA.
   * Relative paths for COLLADA.   * Relative paths for COLLADA.
hpl3/3rdparty/blender.1355474264.txt.gz ยท Last modified: 2012/12/14 08:37 by jens