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hpl3:3rdparty:blender [2012/12/14 08:39] jens [Blender wish-list] |
hpl3:3rdparty:blender [2012/12/14 08:40] (current) jens |
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Go back to the 3D view by pressing SHIFT-F5. Make sure you are in Edit Mode (TAB toggles between Object and Edit) and with the cube selected, press CTRL-T to triangulate it. | Go back to the 3D view by pressing SHIFT-F5. Make sure you are in Edit Mode (TAB toggles between Object and Edit) and with the cube selected, press CTRL-T to triangulate it. | ||
- | Extra info: See [[:hpl3/3rdparty/blender#work-aroundtriangulate_export|Work-around: Triangulate export]] for a method where you only temporary triangulate objects on export, which is what you want when doing proper modelling later. | + | Extra info: See [[:hpl3/3rdparty/blender#triangulate_only_on_export|Triangulate only on export]] for a method where you only temporary triangulate objects on export, which is what you want when doing proper modelling later. |
To see if the cube has the texture properly applied, at the bottom of the 3D view next to the large Edit Mode button, press the button with a circle and switch the viewport shading to "Texture". You should now see the texture on the cube. | To see if the cube has the texture properly applied, at the bottom of the 3D view next to the large Edit Mode button, press the button with a circle and switch the viewport shading to "Texture". You should now see the texture on the cube. |