User Tools

Site Tools


hpl3:3rdparty:codelite

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
hpl3:3rdparty:codelite [2012/10/23 06:06]
jens
hpl3:3rdparty:codelite [2015/10/12 08:48]
jens
Line 1: Line 1:
 ====== CodeLite - How to get started ====== ====== CodeLite - How to get started ======
  
 +//Alternate community created guide with images can be found here // //​[[https://​wiki.frictionalgames.com/​hpl3/​community/​scripting/​codelite_setup_with_pictures|wiki.frictionalgames.com/​hpl3/​community/​scripting/​codelite_setup_with_pictures]]//​
 +    - [[http://​codelite.org/​support.php|Download the latest CodeLite release.]]
 +    - Launch CodeLite and configure: ​    \\ <​nowiki>​*</​nowiki>​ Settings→Code Completion→Display and Behavior: Activate "Keep function signature un-formated"​.
 +      * Settings→Code Completion→ctags→Search Paths: Click Add.. and navigate to the SOMA game folder and select the script/ folder.
 +      * Settings→Code Completion→ctags→Advanced:​ Add<​nowiki>​ *</​nowiki>​.hps to file types list.
 +      * Settings→Code Completion→Colouring:​ Enable colour local variables.
 +      * (optional) Settings→Code Completion→Colouring:​ Enable colour workspace tags, also enable enumerator but leave the rest with default setting.
 +      * (optional) Settings→Code Completion: Configure the rest to your liking. For example, auto-show & case sensitive enabled.
 +      * Settings→Colours and Fonts→Customize,​ select C++ and in Global Settings add <​nowiki>​ *</​nowiki>​.hps to the File Extension list.
 +    - Create a new workspace. Do this by going to Workspace menu and select ​ "New Workspace…"​. Pick C++ Workspace. Name is as you like and set the workspace path as you like **as long as it is on the same drive as SOMA.**
 +    - Create a new project in the workspace. Do this by right-clicking on the workspace in the list to the left and choose the Create New Project option. Select others -> Non-code project. Name as you like and leave rest as default.
 +    - Add one folder to the project. Right-click on the project folder and choose New Virtual Folder. Name it _api (you can create others later when you know more).
 +    - Time to add files to the project. ​   \\ <​nowiki>​*</​nowiki>​ Right-click on _api and Add An Existing File, add the file "SOMA GAME FOLDER LOCATION/​hps_api.hps"​ (might need to launch the game executable one time to have this file created).
 +      * Right-click on the **project** ​    in the list to the left, pick Import Files From Directory. Navigate to the SOMA GAME FOLDER and select it. In the next window, check the boxes for maps and scripts and make sure that the <​nowiki>​*</​nowiki>​.hps file extension is present in the list of extentions to import. Click OK.
  
-    - [[http://​www.codelite.org/​LiteEditor/​Download|Download the latest CodeLite release.]]  +That should be ityou should now have three top folders in your project ​and a lot of sub-folders with various ​script files. ​Hps files should be color coded and parsed for completion as you open them in the project. If they do not, you can re-tag the workspace, project or the single file to see if it helps.
-    - Launch CodeLite and configure:​ +
-      * Settings→Tags Settings→Display and Behavior: Increase number of items to display to 200. +
-      * Settings→Tags Settings→Display and Behavior: Activate "Keep function signature un-formated"​. +
-      * Settings→Tags Settings→ctags→Include Files: Add a path to "​redist/​script"​. +
-      * Settings→Tags Settings→ctags→Advanced:​ Add<​nowiki>​ *</​nowiki>​.hps to file types list. +
-      * Settings→Tags Settings→Colouring:​ Increase maximum number of coloured symbols to at least 5000. +
-      * Settings→Tags Settings→Colouring:​ Enable colour local variables. +
-      * (optional) Settings→Tags Settings→Colouring:​ Enable colour workspace tagsalso enable enumerator but leave the rest with default setting. +
-      * (optional) Settings→Tags Settings: Configure the rest to your liking. For example, auto-show & case sensitive enabled. +
-      * Settings→Syntax Highlighting ​and Fonts→Change,​ select C++ and in Global Settings add <​nowiki>​ *</​nowiki>​.hps to the File Extension list. +
-    - Create ​new workspace. +
-    ​Create a new project in the workspace. Use template Others → None-code project. +
-      * Right-click on project folder, choose Import files from directory .. Import "​redist/​script/". +
-      * Right-click on project folder, choose Import ​files from directory .. Import "​redist/​maps/"​. +
-      * Right-click on project, New Virtual Folder, name it "​_api"​. +
-      * Right-click on _api and Add An Existing File, add the file "​redist/​hps_api.hps"​ (might need to launch the game executable one time to have it created). +
- +
- +
-That should be it, .hps files should be color coded and parsed for completion as you added them to the project. If they did not, you can re-tag the workspace, project or the single file to see if it helps. If no color coding, it can be forced in View→View As: C++.+
  
 +Start typing something, for example Entity (depending on configuration this can be case sensitive!) and a drop down should appear showing all the functions that begin with Entity and the documentation for each selected function. You can force things to appear using these shortcuts:
  
     * ctrl-space will bring up the completion drop down.     * ctrl-space will bring up the completion drop down.
     * ctrl-shift-space will bring up hints when inside the () of a function.     * ctrl-shift-space will bring up hints when inside the () of a function.
-    * ctrl-left-click on #include, variables, functions etc will open/move cursor to their location. 
- 
  
 ===== Issues & Info ===== ===== Issues & Info =====
- 
  
     * Write Class@ object and not Class @object, the later will screw up coloring.     * Write Class@ object and not Class @object, the later will screw up coloring.
Line 36: Line 29:
     * If you loose all coloring and can't get it back, delete the .tags file saved in the same folder as your workspace. Then relaunch codelite and re-tag workspace, save file to get it working.     * If you loose all coloring and can't get it back, delete the .tags file saved in the same folder as your workspace. Then relaunch codelite and re-tag workspace, save file to get it working.
     * Parameters with &in will break coloring of parameter, but will have no other side-effects.     * Parameters with &in will break coloring of parameter, but will have no other side-effects.
- 
  
 ==== Extra Info ==== ==== Extra Info ====
  
- +Info about Settings→Colours ​and Fonts→Customize→Styles→Edit Lexer keyword sets, Set 0 to Set 4:
-Info about Settings→Syntax Highlighting ​and Fonts→Customize→Edit Lexer keyword sets, Set 0 to Set 4: +
  
     * Set 0 User configured list of keywords not already parsed. Can be edited.     * Set 0 User configured list of keywords not already parsed. Can be edited.
hpl3/3rdparty/codelite.txt · Last modified: 2020/02/10 16:21 by timan