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hpl3:3rdparty:codelite [2014/11/10 13:45]
sredmond
hpl3:3rdparty:codelite [2015/10/12 08:48]
jens
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 ====== CodeLite - How to get started ====== ====== CodeLite - How to get started ======
  
-    ​- [[http://www.codelite.org/​LiteEditor/​Download|Download the latest CodeLite release.]] +//Alternate community created guide with images can be found here // //​[[https://​wiki.frictionalgames.com/​hpl3/​community/​scripting/​codelite_setup_with_pictures|wiki.frictionalgames.com/​hpl3/​community/​scripting/​codelite_setup_with_pictures]]//​ 
-    - Launch CodeLite and configure: +    ​- [[http://​codelite.org/​support.php|Download the latest CodeLite release.]] 
-      ​* Settings→Tags Settings→Display and Behavior: Increase number of items to display to 200. +    - Launch CodeLite and configure: ​    \\ <​nowiki>​*</​nowiki> ​Settings→Code Completion→Display and Behavior: Activate "Keep function signature un-formated"​. 
-      * Settings→Tags Settings→Display and Behavior: Activate "Keep function signature un-formated"​. +      * Settings→Code Completion→ctags→Search PathsClick Add.. and navigate ​to the SOMA game folder and select the script/ folder
-      * Settings→Tags Settings→ctags→Include Files: Add a path to "​redist/​script"+      * Settings→Code Completion→ctags→Advanced:​ Add<​nowiki>​ *</​nowiki>​.hps to file types list. 
-      * Settings→Tags Settings→ctags→Advanced:​ Add<​nowiki>​ *</​nowiki>​.hps to file types list. +      * Settings→Code Completion→Colouring:​ Enable colour local variables. 
-      * Settings→Tags Settings→Colouring:​ Increase maximum number of coloured symbols to at least 5000. +      * (optional) Settings→Code Completion→Colouring:​ Enable colour workspace tags, also enable enumerator but leave the rest with default setting. 
-      * Settings→Tags Settings→Colouring:​ Enable colour local variables. +      * (optional) Settings→Code Completion: Configure the rest to your liking. For example, auto-show & case sensitive enabled. 
-      * (optional) Settings→Tags Settings→Colouring:​ Enable colour workspace tags, also enable enumerator but leave the rest with default setting. +      * Settings→Colours ​and Fonts→Customize, select C++ and in Global Settings add <​nowiki>​ *</​nowiki>​.hps to the File Extension list. 
-      * (optional) Settings→Tags Settings: Configure the rest to your liking. For example, auto-show & case sensitive enabled. +    - Create a new workspace. ​Do this by going to Workspace menu and select ​ "New Workspace…"​. Pick C++ Workspace. Name is as you like and set the workspace path as you like **as long as it is on the same drive as SOMA.** 
-      * Settings→Syntax Highlighting ​and Fonts→Change, select C++ and in Global Settings add <​nowiki>​ *</​nowiki>​.hps to the File Extension list.// (Note that in Codelite 6 onward, this menu has been renamed Colours and Fonts - Steve)// +    - Create a new project in the workspace. ​Do this by right-clicking on the workspace in the list to the left and choose the Create New Project optionSelect others ​-> Non-code ​project. ​Name as you like and leave rest as default
-    - Create a new workspace. +    Add one folder to the project. Right-click on the project ​folder and choose ​New Virtual Folder. Name it _api (you can create others later when you know more)
-    - Create a new project in the workspace. ​Use template Others → None-code project. +    - Time to add files to the project. ​   \\ <​nowiki>​*</​nowiki> ​Right-click on _api and Add An Existing File, add the file "SOMA GAME FOLDER LOCATION/​hps_api.hps"​ (might need to launch the game executable one time to have this file created)
-      * Right-click on project ​folder, choose Import files from directory ​.. Import "​redist/​script/"​+      * Right-click on the **project** ​    in the list to the left, pick Import Files From Directory. Navigate to the SOMA GAME FOLDER and select it. In the next window, check the boxes for maps and scripts and make sure that the <​nowiki>​*</​nowiki>​.hps file extension is present in the list of extentions to import. Click OK.
-      * Right-click on project ​folder, choose Import files from directory ​.. Import "​redist/​maps/"​. +
-      * Right-click on projectNew Virtual Folder, name it "_api"+
-      * Right-click on _api and Add An Existing File, add the file "redist/​hps_api.hps"​ (might need to launch the game executable one time to have it created).+
  
-That should be it, .hps files should be color coded and parsed for completion as you added them to the project. If they did not, you can re-tag the workspace, project or the single file to see if it helps. ​If no color codingit can be forced in View→View As: C++.+That should be it, you should now have three top folders in your project and a lot of sub-folders with various script filesHps files should be color coded and parsed for completion as you open them in the project. If they do not, you can re-tag the workspace, project or the single file to see if it helps. 
 + 
 +Start typing somethingfor example Entity (depending on configuration this can be case sensitive!) and a drop down should appear showing all the functions that begin with Entity and the documentation for each selected functionYou can force things to appear using these shortcuts:
  
     * ctrl-space will bring up the completion drop down.     * ctrl-space will bring up the completion drop down.
     * ctrl-shift-space will bring up hints when inside the () of a function.     * ctrl-shift-space will bring up hints when inside the () of a function.
-    * ctrl-left-click on #include, variables, functions etc will open/move cursor to their location. 
  
 ===== Issues & Info ===== ===== Issues & Info =====
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 ==== Extra Info ==== ==== Extra Info ====
  
-Info about Settings→Syntax Highlighting ​and Fonts→Customize→Edit Lexer keyword sets, Set 0 to Set 4:+Info about Settings→Colours ​and Fonts→Customize→Styles→Edit Lexer keyword sets, Set 0 to Set 4:
  
     * Set 0 User configured list of keywords not already parsed. Can be edited.     * Set 0 User configured list of keywords not already parsed. Can be edited.
hpl3/3rdparty/codelite.txt · Last modified: 2020/02/10 16:21 by timan