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hpl3:community:editors:troubleshooting [2015/10/29 14:59] romulator [My lights/shadows cut off linearly] |
hpl3:community:editors:troubleshooting [2015/10/29 15:01] romulator [My lights/shadows cut off linearly] |
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It can be fixed by adjusting the method of saving your normal map when using Photoshop's nVidia .dds plugin. | It can be fixed by adjusting the method of saving your normal map when using Photoshop's nVidia .dds plugin. | ||
- | Aaron : Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix the problem. […] Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Right now your normal map is sRGB so it's not correct! | + | **Aaron**: Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix the problem. […] Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Right now your normal map is sRGB so it's not correct! |
Aaron's quote about this solution can be found in [[https://www.frictionalgames.com/forum/thread-30803.html|this forum thread]]. | Aaron's quote about this solution can be found in [[https://www.frictionalgames.com/forum/thread-30803.html|this forum thread]]. |