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hpl3:community:editors:troubleshooting

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hpl3:community:editors:troubleshooting [2015/10/29 14:59]
romulator [My lights/shadows cut off linearly]
hpl3:community:editors:troubleshooting [2015/10/29 15:01]
romulator [My lights/shadows cut off linearly]
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 It can be fixed by adjusting the method of saving your normal map when using Photoshop'​s nVidia .dds plugin. It can be fixed by adjusting the method of saving your normal map when using Photoshop'​s nVidia .dds plugin.
  
-Aaron : Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>​technical I believe called blank.nrm. This should fix the problem. […] Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Right now your normal map is sRGB so it's not correct!+**Aaron**: Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>​technical I believe called blank.nrm. This should fix the problem. […] Yeah make sure it is saved through 3dc, we use the nvidia dds plugin for Photoshop for this. It is a setting where you choose which compression you want to use. Right now your normal map is sRGB so it's not correct!
  
 Aaron'​s quote about this solution can be found in [[https://​www.frictionalgames.com/​forum/​thread-30803.html|this forum thread]]. Aaron'​s quote about this solution can be found in [[https://​www.frictionalgames.com/​forum/​thread-30803.html|this forum thread]].
hpl3/community/editors/troubleshooting.txt · Last modified: 2018/01/04 04:27 by cadely