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hpl3:community:hpl3_reference_guide [2016/10/06 18:56]
abion47
hpl3:community:hpl3_reference_guide [2016/10/06 19:17] (current)
abion47 [Key Pick-Up]
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   * [[hpl3/​game/​scripting/​function_reference/​hps_api#​entity_addimpulsefromentity|Entity_AddImpulseFromEntity]]   * [[hpl3/​game/​scripting/​function_reference/​hps_api#​entity_addimpulsefromentity|Entity_AddImpulseFromEntity]]
  
-The names of the functions offer a straightforward explanation of what the functions doThe Entity_AddForce and Entity_AddImpulse functions enable you to apply force/​impulse on an entity with a direction and magnitude specified by a given cVector3f parameter. The Entity_AddForceFromEntity and Entity_AddImpulseFromEntity functions enable you to add force/​impulse on an entity originating from the position of another entity with a magnitude specified by a given float parameter. All four functions support wildsards (*) for affecting multiple entities with a single function call.+The names of the functions offer a straightforward explanation of what the functions do
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 +The **Entity_AddForce** and **Entity_AddImpulse** functions enable you to apply force/​impulse on an entity with a direction and magnitude specified by a given [[hpl3/​community/​scripting/​classes/​cvector3f|cVector3f]] parameter. ​ 
 + 
 +The **Entity_AddForceFromEntity** and **Entity_AddImpulseFromEntity** functions enable you to add force/​impulse on an entity originating from the position of another entity with a magnitude specified by a given **float** parameter. ​ 
 + 
 +All four functions support wildsards (*) for affecting multiple entities with a single function call.
  
 Usage example: Usage example:
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   * **AddImpulseAtPosition** (const cVector3f &in avImpulse, ​ const cVector3f &in avPos)   * **AddImpulseAtPosition** (const cVector3f &in avImpulse, ​ const cVector3f &in avPos)
  
-These functions behave similarly to their convenience function counterparts,​ with AddForceAtPosition and AddImpulseAtPosition applying their effects from an arbitrary point in the world rather than the position of another entity.+These functions behave similarly to their convenience function counterparts,​ with **AddForceAtPosition** and **AddImpulseAtPosition** applying their effects from an arbitrary point in the world rather than the position of another entity.
  
 Usage example: Usage example:
hpl3/community/hpl3_reference_guide.1475780192.txt.gz · Last modified: 2016/10/06 18:56 by abion47