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hpl3:community:other:door-button-interaction [2015/10/29 22:00] thedoctorpoo |
hpl3:community:other:door-button-interaction [2016/04/10 14:59] (current) thedoctorpoo [What Button's Work?] |
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| There is a field called **"ConnectionStateChangeCallback"**. Place your functions name there and it will be called whenever the button is pressed. | There is a field called **"ConnectionStateChangeCallback"**. Place your functions name there and it will be called whenever the button is pressed. | ||
| + | ===== What Button's Work? ===== | ||
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| + | The buttons and switches can be accessed by selecting **Entities** in the **Level Editor** and by clicking **Station**→**Panels**. | ||
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| + | Experiment with different buttons to see which one is most suitable for your level. The most commonly used button in SOMA is **theta_panel ** and **theta_panel_front**. These are located in Entities, Station and Panels. Other doors like the **Bulkhead doors** from Upsilon would work well with the **panel_large_inside** button. | ||
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| ===== Sources: ===== | ===== Sources: ===== | ||
| **HPL3 Tutorials Part 3 Creating a Map** - [[https://www.youtube.com/watch?v=TGhwsa1k1LU|https://www.youtube.com/watch?v=TGhwsa1k1LU]] | **HPL3 Tutorials Part 3 Creating a Map** - [[https://www.youtube.com/watch?v=TGhwsa1k1LU|https://www.youtube.com/watch?v=TGhwsa1k1LU]] | ||