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hpl3:community:other:hpl2_import [2016/08/22 03:01] cadely |
hpl3:community:other:hpl2_import [2020/02/11 19:43] (current) timan [Other problems? Questions?] |
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| ====== Importing Models from HPL2 ====== | ====== Importing Models from HPL2 ====== | ||
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| - | <note>Errors may come up when your models are exported to your custom story. Looking into it. | ||
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| - | - Romulator (11 Oct 2015)</note> | ||
| Importing models from HPL2 to HPL3 is not a complex process but will involve needing to "convert" textures to a format that HPL3 understands. There are some problems which you may face, and this tutorial is here to try and tackle some of the errors and give you a basic idea of importing models from Amnesia: The Dark Descent and Amnesia: A Machine For Pigs. | Importing models from HPL2 to HPL3 is not a complex process but will involve needing to "convert" textures to a format that HPL3 understands. There are some problems which you may face, and this tutorial is here to try and tackle some of the errors and give you a basic idea of importing models from Amnesia: The Dark Descent and Amnesia: A Machine For Pigs. | ||
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| <font 10.5pt/arial,sans-serif;;#333333;;inherit>5. Save as a .DDS file of type DXT5, preferably with “_spec” still appended to the end of the filename</font> | <font 10.5pt/arial,sans-serif;;#333333;;inherit>5. Save as a .DDS file of type DXT5, preferably with “_spec” still appended to the end of the filename</font> | ||
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| + | {{https://wiki.frictionalgames.com/_media/hpl3/community/hpl2_asset_tut_02.jpg?nolink&500x453}} | ||
| **<font 24.0pt/arial,sans-serif;;#333333;;inherit>Converting a Normal Texture</font> ** | **<font 24.0pt/arial,sans-serif;;#333333;;inherit>Converting a Normal Texture</font> ** | ||
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| ==== How can I import Enemies? ==== | ==== How can I import Enemies? ==== | ||
| - | <note>The Manpigs from Amnesia: A Machine For Pigs are currently untested. I will look into this at a later time.</note> | + | <note>Editing the enemies to have their own sounds requires making a new class for those enemies in SOMA's Script folder. In the below tutorial, the Brute will mimic the Construct sounds.</note> |
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| - | <note>At current, because I am not fully aware of making custom classes, monsters you import will not have the sounds they usually had in their previous games. I will look into this at a later time.</note> | + | |
| Import the enemies just like in the entity tutorial above until you get to the Model Editor step. Load up the enemy. You may get a prompt when loading up the enemy. Just press OK and you should be good to go. In the case of Amnesia's notorious Servant Brute, we will load it up and be greeted by this. | Import the enemies just like in the entity tutorial above until you get to the Model Editor step. Load up the enemy. You may get a prompt when loading up the enemy. Just press OK and you should be good to go. In the case of Amnesia's notorious Servant Brute, we will load it up and be greeted by this. | ||
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| ===== Other problems? Questions? ===== | ===== Other problems? Questions? ===== | ||
| - | If you have any questions or face other problems, please, feel free to start a thread in [[https://www.frictionalgames.com/forum/forum-82.html|SOMA's Development support forum]], or drop a [[https://www.frictionalgames.com/forum/private.php?action=send&uid=27667|Personal Message to Romulator]] on the forum. I may not be able to solve all problems, but if I cannot, I'll just ask you create a thread. | + | If you have any questions or face other problems, please, feel free to start a thread in the [[https://discordapp.com/invite/frictionalgames|Frictional Games Discord Server]] |