A normalized vector is a vector whose length is equal to one, otherwise known as a unit vector. To convert a vector into a unit vector, get the normalization factor by calling the Normalize function, then divide each of the vector's x, y, z, and w coordinates by that factor.
Normalize
cVector4f vBaseVector(2.0, 5.0, 3.0, 4.0); float fNormFactor = vBaseVector.Normalize(); cVector3f vNormalizedVector(vBaseVector.x / fNormFactor, vBaseVector.y / fNormFactor, vBaseVector.z / fNormFactor, vBaseVector.w / fNormFactor);