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hpl3:community:scripting:classes:ilight
<h2>iLight</h2> <div class="level2"> </div> <h3>Fields</h3> <div class="level3"> <p> iLight has no public fields. </p> </div> <h3>Functions</h3> <div class="level3"> <span class='np_break'> </span> <div class="table"><table class="inline"> <thead> <tr class="row0"> <th class="col0"> Return Type </th><th class="col1"> Function Name </th><th class="col2"> Parameters </th><th class="col3"> Description </th> </tr> </thead> <tr class="row1"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:eentitytype" class="wikilink1" title="hpl3:community:scripting:classes:eentitytype">eEntityType</a> </td><td class="col1"> GetEntityType </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row2"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:tid" class="wikilink1" title="hpl3:community:scripting:classes:tid">tID</a> </td><td class="col1"> GetID </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row3"> <td class="col0"> int </td><td class="col1"> GetUniqueID </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row4"> <td class="col0"> void </td><td class="col1"> UpdateLogic </td><td class="col2"> float afTimeStep </td><td class="leftalign"> </td> </tr> <tr class="row5"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetName </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row6"> <td class="col0"> void </td><td class="col1"> SetName </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a> &in asName </td><td class="leftalign"> </td> </tr> <tr class="row7"> <td class="col0"> bool </td><td class="col1"> HasParent </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row8"> <td class="col0"> bool </td><td class="col1"> IsActive </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row9"> <td class="col0"> void </td><td class="col1"> SetActive </td><td class="col2"> bool abActive </td><td class="leftalign"> </td> </tr> <tr class="row10"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetLocalPosition </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row11"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a>& </td><td class="col1"> GetLocalMatrix </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row12"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetWorldPosition </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row13"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a>& </td><td class="col1"> GetWorldMatrix </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row14"> <td class="col0"> void </td><td class="col1"> SetPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avPos </td><td class="leftalign"> </td> </tr> <tr class="row15"> <td class="col0"> void </td><td class="col1"> SetMatrix </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a> &in a_mtxTransform </td><td class="leftalign"> </td> </tr> <tr class="row16"> <td class="col0"> void </td><td class="col1"> SetWorldPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avWorldPos </td><td class="leftalign"> </td> </tr> <tr class="row17"> <td class="col0"> void </td><td class="col1"> SetWorldMatrix </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a> &in a_mtxWorldTransform </td><td class="leftalign"> </td> </tr> <tr class="row18"> <td class="col0"> int </td><td class="col1"> GetTransformUpdateCount </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row19"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cboundingvolume" class="wikilink1" title="hpl3:community:scripting:classes:cboundingvolume">cBoundingVolume</a>@+ </td><td class="col1"> GetBoundingVolume </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row20"> <td class="col0"> bool </td><td class="col1"> GetScriptableIsSaved </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row21"> <td class="col0"> void </td><td class="col1"> SetScriptableIsSaved </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row22"> <td class="col0"> void </td><td class="col1"> AddChild </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ apEntity </td><td class="leftalign"> </td> </tr> <tr class="row23"> <td class="col0"> void </td><td class="col1"> RemoveChild </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ apEntity </td><td class="leftalign"> </td> </tr> <tr class="row24"> <td class="col0"> bool </td><td class="col1"> IsChild </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ apEntity </td><td class="leftalign"> </td> </tr> <tr class="row25"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ </td><td class="col1"> GetEntityParent </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row26"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:centity3diterator" class="wikilink1" title="hpl3:community:scripting:classes:centity3diterator">cEntity3DIterator</a>@ </td><td class="col1"> GetChildIterator </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row27"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetRenderName </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row28"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cmaterial" class="wikilink1" title="hpl3:community:scripting:classes:cmaterial">cMaterial</a>@ </td><td class="col1"> GetMaterial </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row29"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:ivertexbuffer" class="wikilink1" title="hpl3:community:scripting:classes:ivertexbuffer">iVertexBuffer</a>@ </td><td class="col1"> GetVertexBuffer </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row30"> <td class="col0"> bool </td><td class="col1"> CollidesWithBV </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:cboundingvolume" class="wikilink1" title="hpl3:community:scripting:classes:cboundingvolume">cBoundingVolume</a>@+ apBV </td><td class="leftalign"> </td> </tr> <tr class="row31"> <td class="col0"> bool </td><td class="col1"> CollidesWithFrustum </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:cfrustum" class="wikilink1" title="hpl3:community:scripting:classes:cfrustum">cFrustum</a>@ apFrustum </td><td class="leftalign"> </td> </tr> <tr class="row32"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cboundingvolume" class="wikilink1" title="hpl3:community:scripting:classes:cboundingvolume">cBoundingVolume</a>@+ </td><td class="col1"> GetRenderBV </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row33"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetWorldCenterPosition </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row34"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:erenderabletype" class="wikilink1" title="hpl3:community:scripting:classes:erenderabletype">eRenderableType</a> </td><td class="col1"> GetRenderType </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row35"> <td class="col0"> void </td><td class="col1"> SetRenderFlagBit </td><td class="col2"> int alFlagBit, <br/> bool abSet </td><td class="leftalign"> </td> </tr> <tr class="row36"> <td class="col0"> bool </td><td class="col1"> GetRenderFlagBit </td><td class="col2"> int alFlagBit </td><td class="leftalign"> </td> </tr> <tr class="row37"> <td class="col0"> int </td><td class="col1"> GetRenderFlags </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row38"> <td class="col0"> bool </td><td class="col1"> IsStatic </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row39"> <td class="col0"> bool </td><td class="col1"> IsOccluder </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row40"> <td class="col0"> bool </td><td class="col1"> IsVisible </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row41"> <td class="col0"> void </td><td class="col1"> SetVisible </td><td class="col2"> bool abVisible </td><td class="leftalign"> </td> </tr> <tr class="row42"> <td class="col0"> bool </td><td class="col1"> GetVisibleVar </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row43"> <td class="col0"> void </td><td class="col1"> SetIlluminationColor </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a> &in aColor </td><td class="leftalign"> </td> </tr> <tr class="row44"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetIlluminationColor </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row45"> <td class="col0"> void </td><td class="col1"> SetCoverageAmount </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row46"> <td class="col0"> float </td><td class="col1"> GetCoverageAmount </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row47"> <td class="col0"> int </td><td class="col1"> GetMatrixUpdateCount </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row48"> <td class="col0"> int </td><td class="col1"> GetRenderFrameCount </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row49"> <td class="col0"> void </td><td class="col1"> SetRenderFrameCount </td><td class="col2"> int alCount </td><td class="leftalign"> </td> </tr> <tr class="row50"> <td class="col0"> void </td><td class="col1"> UseAutomaticLiquidAmount </td><td class="col2"> float 0 </td><td class="leftalign"> </td> </tr> <tr class="row51"> <td class="col0"> void </td><td class="col1"> SetLiquidAmount </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row52"> <td class="col0"> float </td><td class="col1"> GetLiquidAmount </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row53"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:elighttype" class="wikilink1" title="hpl3:community:scripting:classes:elighttype">eLightType</a> </td><td class="col1"> GetLightType </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row54"> <td class="col0"> void </td><td class="col1"> SetGoboTexture </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:itexture" class="wikilink1" title="hpl3:community:scripting:classes:itexture">iTexture</a>@ apTexture </td><td class="leftalign"> </td> </tr> <tr class="row55"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:itexture" class="wikilink1" title="hpl3:community:scripting:classes:itexture">iTexture</a>@ </td><td class="col1"> GetGoboTexture </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row56"> <td class="col0"> void </td><td class="col1"> SetGoboAnimMode </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:etextureanimmode" class="wikilink1" title="hpl3:community:scripting:classes:etextureanimmode">eTextureAnimMode</a> aMode </td><td class="leftalign"> </td> </tr> <tr class="row57"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:etextureanimmode" class="wikilink1" title="hpl3:community:scripting:classes:etextureanimmode">eTextureAnimMode</a> </td><td class="col1"> GetGoboAnimMode </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row58"> <td class="col0"> void </td><td class="col1"> SetGoboAnimFrameTime </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row59"> <td class="col0"> float </td><td class="col1"> GetGoboAnimFrameTime </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row60"> <td class="col0"> void </td><td class="col1"> SetGoboAnimStartTime </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row61"> <td class="col0"> float </td><td class="col1"> GetGoboAnimStartTime </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row62"> <td class="col0"> int </td><td class="col1"> GetGoboNextFrame </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row63"> <td class="col0"> void </td><td class="col1"> SetMask </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:clightmaskbox" class="wikilink1" title="hpl3:community:scripting:classes:clightmaskbox">cLightMaskBox</a>@ apMask </td><td class="leftalign"> </td> </tr> <tr class="row64"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:clightmaskbox" class="wikilink1" title="hpl3:community:scripting:classes:clightmaskbox">cLightMaskBox</a>@ </td><td class="col1"> GetMask </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row65"> <td class="col0"> void </td><td class="col1"> AttachBillboard </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:cbillboard" class="wikilink1" title="hpl3:community:scripting:classes:cbillboard">cBillboard</a>@ apBillboard, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& aBaseColor, <br/> float afBaseBrightness </td><td class="leftalign"> </td> </tr> <tr class="row66"> <td class="col0"> void </td><td class="col1"> RemoveBillboard </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:cbillboard" class="wikilink1" title="hpl3:community:scripting:classes:cbillboard">cBillboard</a>@ apBillboard </td><td class="leftalign"> </td> </tr> <tr class="row67"> <td class="col0"> void </td><td class="col1"> AttachParticleSystem </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:cparticlesystem" class="wikilink1" title="hpl3:community:scripting:classes:cparticlesystem">cParticleSystem</a>@ apPS </td><td class="leftalign"> </td> </tr> <tr class="row68"> <td class="col0"> void </td><td class="col1"> RemoveParticleSystem </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:cparticlesystem" class="wikilink1" title="hpl3:community:scripting:classes:cparticlesystem">cParticleSystem</a>@ apPS </td><td class="leftalign"> </td> </tr> <tr class="row69"> <td class="col0"> void </td><td class="col1"> FadeTo </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a> &in aCol, <br/> float afRadius, <br/> float afTime </td><td class="leftalign"> </td> </tr> <tr class="row70"> <td class="col0"> void </td><td class="col1"> StopFading </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row71"> <td class="col0"> bool </td><td class="col1"> IsFading </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row72"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetDestColor </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row73"> <td class="col0"> float </td><td class="col1"> GetDestRadius </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row74"> <td class="col0"> void </td><td class="col1"> SetFlickerActive </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row75"> <td class="col0"> bool </td><td class="col1"> GetFlickerActive </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row76"> <td class="col0"> void </td><td class="col1"> SetFlicker </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a> &in aOffCol, <br/> float afOffRadius, <br/> float afOnMinLength, <br/> float afOnMaxLength, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& asOnSound, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& asOnPS, <br/> float afOffMinLength, <br/> float afOffMaxLength, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& asOffSound, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& asOffPS, <br/> bool abFade, <br/> float afOnFadeMinLength, <br/> float afOnFadeMaxLength, <br/> float afOffFadeMinLength, <br/> float afOffFadeMaxLength </td><td class="leftalign"> </td> </tr> <tr class="row77"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetFlickerOffSound </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row78"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetFlickerOnSound </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row79"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetFlickerOffPS </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row80"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetFlickerOnPS </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row81"> <td class="col0"> float </td><td class="col1"> GetFlickerOnMinLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row82"> <td class="col0"> float </td><td class="col1"> GetFlickerOffMinLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row83"> <td class="col0"> float </td><td class="col1"> GetFlickerOnMaxLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row84"> <td class="col0"> float </td><td class="col1"> GetFlickerOffMaxLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row85"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetFlickerOffColor </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row86"> <td class="col0"> float </td><td class="col1"> GetFlickerOffRadius </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row87"> <td class="col0"> bool </td><td class="col1"> GetFlickerFade </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row88"> <td class="col0"> float </td><td class="col1"> GetFlickerOnFadeMinLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row89"> <td class="col0"> float </td><td class="col1"> GetFlickerOnFadeMaxLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row90"> <td class="col0"> float </td><td class="col1"> GetFlickerOffFadeMinLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row91"> <td class="col0"> float </td><td class="col1"> GetFlickerOffFadeMaxLength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row92"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetFlickerOnColor </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row93"> <td class="col0"> float </td><td class="col1"> GetFlickerOnRadius </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row94"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetDiffuseColor </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row95"> <td class="col0"> void </td><td class="col1"> SetDiffuseColor </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a> &in aColor </td><td class="leftalign"> </td> </tr> <tr class="row96"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetDefaultDiffuseColor </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row97"> <td class="col0"> void </td><td class="col1"> SetDefaultDiffuseColor </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a> &in aColor </td><td class="leftalign"> </td> </tr> <tr class="row98"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& </td><td class="col1"> GetSpecularColor </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row99"> <td class="col0"> void </td><td class="col1"> SetSpecularColor </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a> aColor </td><td class="leftalign"> </td> </tr> <tr class="row100"> <td class="col0"> bool </td><td class="col1"> GetCastShadows </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row101"> <td class="col0"> void </td><td class="col1"> SetCastShadows </td><td class="col2"> bool afX </td><td class="leftalign"> </td> </tr> <tr class="row102"> <td class="col0"> int </td><td class="col1"> GetShadowCastersAffected </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row103"> <td class="col0"> void </td><td class="col1"> SetShadowCastersAffected </td><td class="col2"> int alX </td><td class="leftalign"> </td> </tr> <tr class="row104"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:eshadowmapresolution" class="wikilink1" title="hpl3:community:scripting:classes:eshadowmapresolution">eShadowMapResolution</a> </td><td class="col1"> GetShadowMapResolution </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row105"> <td class="col0"> void </td><td class="col1"> SetShadowMapResolution </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:eshadowmapresolution" class="wikilink1" title="hpl3:community:scripting:classes:eshadowmapresolution">eShadowMapResolution</a> aQuality </td><td class="leftalign"> </td> </tr> <tr class="row106"> <td class="col0"> float </td><td class="col1"> GetShadowMapBlurAmount </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row107"> <td class="col0"> void </td><td class="col1"> SetShadowMapBlurAmount </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row108"> <td class="col0"> bool </td><td class="col1"> GetOcclusionCullShadowCasters </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row109"> <td class="col0"> void </td><td class="col1"> SetOcclusionCullShadowCasters </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row110"> <td class="col0"> float </td><td class="col1"> GetShadowMapBiasMul </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row111"> <td class="col0"> float </td><td class="col1"> GetShadowMapSlopeScaleBiasMul </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row112"> <td class="col0"> void </td><td class="col1"> SetShadowMapBiasMul </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row113"> <td class="col0"> void </td><td class="col1"> SetShadowMapSlopeScaleBiasMul </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row114"> <td class="col0"> void </td><td class="col1"> SetRadius </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row115"> <td class="col0"> float </td><td class="col1"> GetRadius </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row116"> <td class="col0"> void </td><td class="col1"> SetFalloffPow </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row117"> <td class="col0"> float </td><td class="col1"> GetFalloffPow </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row118"> <td class="col0"> float </td><td class="col1"> GetSourceRadius </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row119"> <td class="col0"> void </td><td class="col1"> SetSourceRadius </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row120"> <td class="col0"> void </td><td class="col1"> SetBrightness </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row121"> <td class="col0"> float </td><td class="col1"> GetBrightness </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row122"> <td class="col0"> void </td><td class="col1"> SetCastTerrainShadow </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row123"> <td class="col0"> bool </td><td class="col1"> GetCastTerrainShadow </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row124"> <td class="col0"> float </td><td class="col1"> GetTranslucency </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row125"> <td class="col0"> void </td><td class="col1"> SetTranslucency </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> </table> <span class='np_break'> </span> </div> </div> <h3>Remarks</h3> <div class="level3"> <p> Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! </p> </div>
hpl3/community/scripting/classes/ilight.txt
· Last modified: 2015/11/05 11:22 by
abion47
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