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hpl3:community:scripting:classes:iphysicsbody
<h2>iPhysicsBody</h2> <div class="level2"> </div> <h3>Fields</h3> <div class="level3"> <p> iPhysicsBody has no public fields. </p> </div> <h3>Functions</h3> <div class="level3"> <span class='np_break'> </span> <div class="table"><table class="inline"> <thead> <tr class="row0"> <th class="col0"> Return Type </th><th class="col1"> Function Name </th><th class="col2"> Parameters </th><th class="col3"> Description </th> </tr> </thead> <tr class="row1"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:eentitytype" class="wikilink1" title="hpl3:community:scripting:classes:eentitytype">eEntityType</a> </td><td class="col1"> GetEntityType </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row2"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:tid" class="wikilink1" title="hpl3:community:scripting:classes:tid">tID</a> </td><td class="col1"> GetID </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row3"> <td class="col0"> int </td><td class="col1"> GetUniqueID </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row4"> <td class="col0"> void </td><td class="col1"> UpdateLogic </td><td class="col2"> float afTimeStep </td><td class="leftalign"> </td> </tr> <tr class="row5"> <td class="col0"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a>& </td><td class="col1"> GetName </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row6"> <td class="col0"> void </td><td class="col1"> SetName </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:tstring" class="wikilink1" title="hpl3:community:scripting:classes:tstring">tString</a> &in asName </td><td class="leftalign"> </td> </tr> <tr class="row7"> <td class="col0"> bool </td><td class="col1"> HasParent </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row8"> <td class="col0"> bool </td><td class="col1"> IsActive </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row9"> <td class="col0"> void </td><td class="col1"> SetActive </td><td class="col2"> bool abActive </td><td class="leftalign"> </td> </tr> <tr class="row10"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetLocalPosition </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row11"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a>& </td><td class="col1"> GetLocalMatrix </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row12"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetWorldPosition </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row13"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a>& </td><td class="col1"> GetWorldMatrix </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row14"> <td class="col0"> void </td><td class="col1"> SetPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avPos </td><td class="leftalign"> </td> </tr> <tr class="row15"> <td class="col0"> void </td><td class="col1"> SetMatrix </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a> &in a_mtxTransform </td><td class="leftalign"> </td> </tr> <tr class="row16"> <td class="col0"> void </td><td class="col1"> SetWorldPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avWorldPos </td><td class="leftalign"> </td> </tr> <tr class="row17"> <td class="col0"> void </td><td class="col1"> SetWorldMatrix </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a> &in a_mtxWorldTransform </td><td class="leftalign"> </td> </tr> <tr class="row18"> <td class="col0"> int </td><td class="col1"> GetTransformUpdateCount </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row19"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cboundingvolume" class="wikilink1" title="hpl3:community:scripting:classes:cboundingvolume">cBoundingVolume</a>@+ </td><td class="col1"> GetBoundingVolume </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row20"> <td class="col0"> bool </td><td class="col1"> GetScriptableIsSaved </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row21"> <td class="col0"> void </td><td class="col1"> SetScriptableIsSaved </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row22"> <td class="col0"> void </td><td class="col1"> AddChild </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ apEntity </td><td class="leftalign"> </td> </tr> <tr class="row23"> <td class="col0"> void </td><td class="col1"> RemoveChild </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ apEntity </td><td class="leftalign"> </td> </tr> <tr class="row24"> <td class="col0"> bool </td><td class="col1"> IsChild </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ apEntity </td><td class="leftalign"> </td> </tr> <tr class="row25"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:ientity3d" class="wikilink1" title="hpl3:community:scripting:classes:ientity3d">iEntity3D</a>@ </td><td class="col1"> GetEntityParent </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row26"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:centity3diterator" class="wikilink1" title="hpl3:community:scripting:classes:centity3diterator">cEntity3DIterator</a>@ </td><td class="col1"> GetChildIterator </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row27"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:iphysicsmaterial" class="wikilink1" title="hpl3:community:scripting:classes:iphysicsmaterial">iPhysicsMaterial</a>@ </td><td class="col1"> GetMaterial </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row28"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:icollideshape" class="wikilink1" title="hpl3:community:scripting:classes:icollideshape">iCollideShape</a>@ </td><td class="col1"> GetShape </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row29"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:iphysicsjoint" class="wikilink1" title="hpl3:community:scripting:classes:iphysicsjoint">iPhysicsJoint</a>@ </td><td class="col1"> GetJoint </td><td class="col2"> int alIndex </td><td class="leftalign"> </td> </tr> <tr class="row30"> <td class="col0"> int </td><td class="col1"> GetJointNum </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row31"> <td class="col0"> void </td><td class="col1"> RemoveJoint </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:iphysicsjoint" class="wikilink1" title="hpl3:community:scripting:classes:iphysicsjoint">iPhysicsJoint</a>@ apJoint </td><td class="leftalign"> </td> </tr> <tr class="row32"> <td class="col0"> void </td><td class="col1"> SetLinearVelocity </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avVel </td><td class="leftalign"> </td> </tr> <tr class="row33"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetLinearVelocity </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row34"> <td class="col0"> void </td><td class="col1"> SetAngularVelocity </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avVel </td><td class="leftalign"> </td> </tr> <tr class="row35"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetAngularVelocity </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row36"> <td class="col0"> void </td><td class="col1"> SetLinearDamping </td><td class="col2"> float afDamping </td><td class="leftalign"> </td> </tr> <tr class="row37"> <td class="col0"> float </td><td class="col1"> GetLinearDamping </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row38"> <td class="col0"> void </td><td class="col1"> SetAngularDamping </td><td class="col2"> float afDamping </td><td class="leftalign"> </td> </tr> <tr class="row39"> <td class="col0"> float </td><td class="col1"> GetAngularDamping </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row40"> <td class="col0"> void </td><td class="col1"> SetMaxLinearSpeed </td><td class="col2"> float afSpeed </td><td class="leftalign"> </td> </tr> <tr class="row41"> <td class="col0"> float </td><td class="col1"> GetMaxLinearSpeed </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row42"> <td class="col0"> void </td><td class="col1"> SetMaxAngularSpeed </td><td class="col2"> float afDamping </td><td class="leftalign"> </td> </tr> <tr class="row43"> <td class="col0"> float </td><td class="col1"> GetMaxAngularSpeed </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row44"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetInertiaVector </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row45"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cmatrixf" class="wikilink1" title="hpl3:community:scripting:classes:cmatrixf">cMatrixf</a> </td><td class="col1"> GetInertiaMatrix </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row46"> <td class="col0"> void </td><td class="col1"> SetNoGravityWhenUnderwater </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row47"> <td class="col0"> bool </td><td class="col1"> GetNoGravityWhenUnderwater </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row48"> <td class="col0"> void </td><td class="col1"> SetIsUnderwater </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row49"> <td class="col0"> bool </td><td class="col1"> GetIsUnderwater </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row50"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetVelocityAtPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avPos </td><td class="leftalign"> </td> </tr> <tr class="row51"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetTorqueFromForceAtPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avForce, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avPos </td><td class="leftalign"> </td> </tr> <tr class="row52"> <td class="col0"> void </td><td class="col1"> SetMass </td><td class="col2"> float afMass </td><td class="leftalign"> </td> </tr> <tr class="row53"> <td class="col0"> float </td><td class="col1"> GetMass </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row54"> <td class="col0"> void </td><td class="col1"> SetMassCenter </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avCentre </td><td class="leftalign"> </td> </tr> <tr class="row55"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> </td><td class="col1"> GetMassCenter </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row56"> <td class="col0"> void </td><td class="col1"> SetMassMulApplied </td><td class="col2"> float afMul </td><td class="leftalign"> </td> </tr> <tr class="row57"> <td class="col0"> float </td><td class="col1"> GetMassMulApplied </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row58"> <td class="col0"> void </td><td class="col1"> AddForce </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avForce </td><td class="leftalign"> </td> </tr> <tr class="row59"> <td class="col0"> void </td><td class="col1"> AddForceAtPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avForce, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avPos </td><td class="leftalign"> </td> </tr> <tr class="row60"> <td class="col0"> void </td><td class="col1"> AddTorque </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avTorque </td><td class="leftalign"> </td> </tr> <tr class="row61"> <td class="col0"> void </td><td class="col1"> AddImpulse </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avImpulse </td><td class="leftalign"> </td> </tr> <tr class="row62"> <td class="col0"> void </td><td class="col1"> AddImpulseAtPosition </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avImpulse, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a>& avPos </td><td class="leftalign"> </td> </tr> <tr class="row63"> <td class="col0"> void </td><td class="col1"> Freeze </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row64"> <td class="col0"> bool </td><td class="col1"> GetFrozen </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row65"> <td class="col0"> void </td><td class="col1"> Enable </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row66"> <td class="col0"> bool </td><td class="col1"> GetEnabled </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row67"> <td class="col0"> void </td><td class="col1"> SetAutoDisable </td><td class="col2"> bool abEnabled </td><td class="leftalign"> </td> </tr> <tr class="row68"> <td class="col0"> bool </td><td class="col1"> GetAutoDisable </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row69"> <td class="col0"> void </td><td class="col1"> SetAutoDisableLinearThreshold </td><td class="col2"> float afThresold </td><td class="leftalign"> </td> </tr> <tr class="row70"> <td class="col0"> float </td><td class="col1"> GetAutoDisableLinearThreshold </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row71"> <td class="col0"> void </td><td class="col1"> SetAutoDisableAngularThreshold </td><td class="col2"> float afThresold </td><td class="leftalign"> </td> </tr> <tr class="row72"> <td class="col0"> float </td><td class="col1"> GetAutoDisableAngularThreshold </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row73"> <td class="col0"> void </td><td class="col1"> SetAutoDisableNumSteps </td><td class="col2"> int alNum </td><td class="leftalign"> </td> </tr> <tr class="row74"> <td class="col0"> int </td><td class="col1"> GetAutoDisableNumSteps </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row75"> <td class="col0"> void </td><td class="col1"> SetContinuousCollision </td><td class="col2"> bool abOn </td><td class="leftalign"> </td> </tr> <tr class="row76"> <td class="col0"> bool </td><td class="col1"> GetContinuousCollision </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row77"> <td class="col0"> void </td><td class="col1"> SetGravity </td><td class="col2"> bool abEnabled </td><td class="leftalign"> </td> </tr> <tr class="row78"> <td class="col0"> bool </td><td class="col1"> GetGravity </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row79"> <td class="col0"> void </td><td class="col1"> RenderDebugGeometry </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:ilowlevelgraphics" class="wikilink1" title="hpl3:community:scripting:classes:ilowlevelgraphics">iLowLevelGraphics</a>@ apLowLevel, <br/> const <a href="/doku.php?id=hpl3:community:scripting:classes:ccolor" class="wikilink1" title="hpl3:community:scripting:classes:ccolor">cColor</a>& aColor </td><td class="leftalign"> </td> </tr> <tr class="row80"> <td class="col0"> void </td><td class="col1"> StaticLinearMove </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avVelocity </td><td class="leftalign"> </td> </tr> <tr class="row81"> <td class="col0"> void </td><td class="col1"> StaticAngularMove </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cvector3f" class="wikilink1" title="hpl3:community:scripting:classes:cvector3f">cVector3f</a> &in avVelocity </td><td class="leftalign"> </td> </tr> <tr class="row82"> <td class="col0"> void </td><td class="col1"> SetBlocksSound </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row83"> <td class="col0"> bool </td><td class="col1"> GetBlocksSound </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row84"> <td class="col0"> void </td><td class="col1"> SetBlocksLight </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row85"> <td class="col0"> bool </td><td class="col1"> GetBlocksLight </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row86"> <td class="col0"> void </td><td class="col1"> SetUseSurfaceEffects </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row87"> <td class="col0"> bool </td><td class="col1"> GetUseSurfaceEffects </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row88"> <td class="col0"> void </td><td class="col1"> SetCollide </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row89"> <td class="col0"> bool </td><td class="col1"> GetCollide </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row90"> <td class="col0"> bool </td><td class="col1"> IsCharacter </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row91"> <td class="col0"> void </td><td class="col1"> SetCollideCharacter </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row92"> <td class="col0"> bool </td><td class="col1"> GetCollideCharacter </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row93"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:icharacterbody" class="wikilink1" title="hpl3:community:scripting:classes:icharacterbody">iCharacterBody</a>@ </td><td class="col1"> GetCharacterBody </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row94"> <td class="col0"> void </td><td class="col1"> SetPushStrength </td><td class="col2"> int alX </td><td class="leftalign"> </td> </tr> <tr class="row95"> <td class="col0"> int </td><td class="col1"> GetPushStrength </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row96"> <td class="col0"> void </td><td class="col1"> SetCollideFlags </td><td class="col2"> uint alX </td><td class="leftalign"> </td> </tr> <tr class="row97"> <td class="col0"> uint </td><td class="col1"> GetCollideFlags </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row98"> <td class="col0"> bool </td><td class="col1"> IsRagDoll </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row99"> <td class="col0"> void </td><td class="col1"> SetCollideRagDoll </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row100"> <td class="col0"> bool </td><td class="col1"> GetCollideRagDoll </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row101"> <td class="col0"> void </td><td class="col1"> SetVolatile </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row102"> <td class="col0"> bool </td><td class="col1"> IsVolatile </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row103"> <td class="col0"> void </td><td class="col1"> SetPushedByCharacterGravity </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row104"> <td class="col0"> bool </td><td class="col1"> GetPushedByCharacterGravity </td><td class="col2"> const </td><td class="leftalign"> </td> </tr> <tr class="row105"> <td class="col0"> void </td><td class="col1"> SetBuoyancyActive </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row106"> <td class="col0"> void </td><td class="col1"> SetBuoyancyDensity </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row107"> <td class="col0"> void </td><td class="col1"> SetBuoyancyLinearViscosity </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row108"> <td class="col0"> void </td><td class="col1"> SetBuoyancyAngularViscosity </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row109"> <td class="col0"> void </td><td class="col1"> SetBuoyancySurface </td><td class="col2"> const <a href="/doku.php?id=hpl3:community:scripting:classes:cplanef" class="wikilink1" title="hpl3:community:scripting:classes:cplanef">cPlanef</a>& aP </td><td class="leftalign"> </td> </tr> <tr class="row110"> <td class="col0"> bool </td><td class="col1"> GetBuoyancyActive </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row111"> <td class="col0"> float </td><td class="col1"> GetBuoyancyDensity </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row112"> <td class="col0"> float </td><td class="col1"> GetBuoyancyLinearViscosity </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row113"> <td class="col0"> float </td><td class="col1"> GetBuoyancyAngularViscosity </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row114"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:cplanef" class="wikilink1" title="hpl3:community:scripting:classes:cplanef">cPlanef</a> </td><td class="col1"> GetBuoyancySurface </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row115"> <td class="col0"> float </td><td class="col1"> GetBuoyancyDensityMul </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row116"> <td class="col0"> void </td><td class="col1"> SetBuoyancyDensityMul </td><td class="col2"> float afX </td><td class="leftalign"> </td> </tr> <tr class="row117"> <td class="col0"> void </td><td class="col1"> SetGravityCanAttachCharacter </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row118"> <td class="col0"> void </td><td class="col1"> SetGravityAttachmentRotation </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row119"> <td class="col0"> void </td><td class="col1"> SetGravityAttachmentVelocity </td><td class="col2"> bool abX </td><td class="leftalign"> </td> </tr> <tr class="row120"> <td class="col0"> void </td><td class="col1"> SetGravityAttachmentVelocityAxes </td><td class="col2"> <a href="/doku.php?id=hpl3:community:scripting:classes:evelocityaxes" class="wikilink1" title="hpl3:community:scripting:classes:evelocityaxes">eVelocityAxes</a> aAxes </td><td class="leftalign"> </td> </tr> <tr class="row121"> <td class="col0"> bool </td><td class="col1"> GetGravityCanAttachCharacter </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row122"> <td class="col0"> bool </td><td class="col1"> GetGravityAttachmentRotation </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row123"> <td class="col0"> bool </td><td class="col1"> GetGravityAttachmentVelocity </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> <tr class="row124"> <td class="col0"> <a href="/doku.php?id=hpl3:community:scripting:classes:evelocityaxes" class="wikilink1" title="hpl3:community:scripting:classes:evelocityaxes">eVelocityAxes</a> </td><td class="col1"> GetGravityAttachmentVelocityAxes </td><td class="leftalign"> </td><td class="leftalign"> </td> </tr> </table> <span class='np_break'> </span> </div> </div> <h3>Remarks</h3> <div class="level3"> <p> Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki! </p> </div>
hpl3/community/scripting/classes/iphysicsbody.txt
· Last modified: 2015/11/05 11:36 by
abion47
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