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hpl3:community:scripting:custom_user_modules

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hpl3:community:scripting:custom_user_modules [2017/06/12 13:54]
abion47 [Helper Script]
hpl3:community:scripting:custom_user_modules [2017/06/12 14:14] (current)
abion47 [Getting Started]
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 }</​code>​ }</​code>​
  
-Next, you need to add your module to your mod's "​Modules.cfg"​ file. That file is an XML file that lists every module loaded when the game starts. (If your mod doesn'​t have a "​Modules.xml" file, you can copy the one from SOMA's config folder to use as a starting point.) ​+Next, you need to add your module to your mod's "​Modules.cfg"​ file. That file is an XML file that lists every module loaded when the game starts. (If your mod doesn'​t have a "​Modules.cfg" file, you can copy the one from SOMA's config folder to use as a starting point.) ​
  
 There are several attributes that need to be set for your module'​s entry. An entry looks like this: There are several attributes that need to be set for your module'​s entry. An entry looks like this:
hpl3/community/scripting/custom_user_modules.1497275689.txt.gz ยท Last modified: 2017/06/12 13:54 by abion47