Both sides previous revision Previous revision Next revision | Previous revision | ||
hpl3:engine:graphics_debug [2013/01/25 12:27] nebej [Light Complexity] |
hpl3:engine:graphics_debug [2015/09/17 10:54] (current) ian.thomas [Debug texts] |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== ====== | + | ====== Graphics Debug ====== |
Line 13: | Line 13: | ||
===== Debug texts ===== | ===== Debug texts ===== | ||
- | + | The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly the rendering of the scene is. | |
- | The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly | + | |
- | + | ||
- | + | ||
- | the rendering of the scene is. | + | |
==== Show FPS ==== | ==== Show FPS ==== | ||
Line 45: | Line 40: | ||
To be able to find which parts of the scene that takes up the most performance you can use these special render modes. | To be able to find which parts of the scene that takes up the most performance you can use these special render modes. | ||
+ | |||
==== Previous Frame Occlusion ==== | ==== Previous Frame Occlusion ==== | ||
Line 55: | Line 51: | ||
- | On the left image you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There area a lot more than what it looks like on the left. | + | In the image to the left you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There are a lot more than what it looks like in the left picture. |
==== GBuffer ==== | ==== GBuffer ==== | ||
Line 64: | Line 60: | ||
{{:hpl3:engine:g_buffer.png?nolink&1280x720}} | {{:hpl3:engine:g_buffer.png?nolink&1280x720}} | ||
+ | |||
==== Light Complexity ==== | ==== Light Complexity ==== | ||
Line 81: | Line 78: | ||
To test if most of the complexity comes from shadows you can toggle the "Draw Shadows" checkbox on the Debug Menu. Here is what the scene complexity looks like without shadows. | To test if most of the complexity comes from shadows you can toggle the "Draw Shadows" checkbox on the Debug Menu. Here is what the scene complexity looks like without shadows. | ||
+ | |||
==== Overdraw ==== | ==== Overdraw ==== |