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hpl3:engine:graphics_debug

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hpl3:engine:graphics_debug [2013/01/25 12:27]
nebej [Light Complexity]
hpl3:engine:graphics_debug [2015/09/17 10:54] (current)
ian.thomas [Debug texts]
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-====== ​ ======+====== ​Graphics Debug ======
  
  
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 ===== Debug texts ===== ===== Debug texts =====
  
- +The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly the rendering of the scene is.
-The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly +
- +
- +
-the rendering of the scene is. +
  
 ==== Show FPS ==== ==== Show FPS ====
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 To be able to find which parts of the scene that takes up the most performance you can use these special render modes. To be able to find which parts of the scene that takes up the most performance you can use these special render modes.
 +
  
 ==== Previous Frame Occlusion ==== ==== Previous Frame Occlusion ====
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-On the left image you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There area a lot more than what it looks like on the left.+In the image to the left you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There are a lot more than what it looks like in the left picture.
  
 ==== GBuffer ==== ==== GBuffer ====
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 {{:​hpl3:​engine:​g_buffer.png?​nolink&​1280x720}} {{:​hpl3:​engine:​g_buffer.png?​nolink&​1280x720}}
 +
  
 ==== Light Complexity ==== ==== Light Complexity ====
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 To test if most of the complexity comes from shadows you can toggle the "Draw Shadows"​ checkbox on the Debug Menu. Here is what the scene complexity looks like without shadows. To test if most of the complexity comes from shadows you can toggle the "Draw Shadows"​ checkbox on the Debug Menu. Here is what the scene complexity looks like without shadows.
 +
  
 ==== Overdraw ==== ==== Overdraw ====
hpl3/engine/graphics_debug.1359116825.txt.gz · Last modified: 2013/01/25 12:27 by nebej