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hpl3:engine:graphics_debug

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hpl3:engine:graphics_debug [2013/01/25 12:35]
nebej
hpl3:engine:graphics_debug [2015/09/17 10:54] (current)
ian.thomas [Debug texts]
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-====== ​ ======+====== ​Graphics Debug ======
  
  
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 ===== Debug texts ===== ===== Debug texts =====
  
- +The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly the rendering of the scene is.
-The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly +
- +
- +
-the rendering of the scene is. +
  
 ==== Show FPS ==== ==== Show FPS ====
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-On the left image you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There area a lot more than what it looks like on the left. +In the image to the left you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There are a lot more than what it looks like in the left picture.
  
 ==== GBuffer ==== ==== GBuffer ====
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-The red areas on the right image is not good. There seem to be large (in screen space) shadow casting lights in this scene.+The red areas on the right image is not good. There seem to be multiple ​large (in screen space) shadow casting lights in this scene.
  
  
hpl3/engine/graphics_debug.1359117353.txt.gz · Last modified: 2013/01/25 12:35 by nebej