| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
hpl3:engine:graphics_debug [2013/01/25 15:15] nebej [Previous Frame Occlusion] |
hpl3:engine:graphics_debug [2015/09/17 10:54] (current) ian.thomas [Debug texts] |
||
|---|---|---|---|
| Line 13: | Line 13: | ||
| ===== Debug texts ===== | ===== Debug texts ===== | ||
| - | + | The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly the rendering of the scene is. | |
| - | The important checkboxes here are Show FPS, Show Memory Usage and Show Render Info. These will tell you how costly | + | |
| - | + | ||
| - | + | ||
| - | the rendering of the scene is. | + | |
| ==== Show FPS ==== | ==== Show FPS ==== | ||
| Line 56: | Line 51: | ||
| - | On the left image you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There are a lot more than what it looks like in the left picture. | + | In the image to the left you can see what the player can see. It looks like only a few walls, some lockers and a door is rendered. On the right the camera has been moved back and it is now possible to see all the objects that get rendered this frame. There are a lot more than what it looks like in the left picture. |
| ==== GBuffer ==== | ==== GBuffer ==== | ||