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hpl3:engine:model_export [2014/09/12 20:39] aaron.clifford |
hpl3:engine:model_export [2018/12/04 07:43] nebej |
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It is prefered if looped animations are exported so that they have the same keyframe at the first and last position. This will guarantee that they are looped correctly. | It is prefered if looped animations are exported so that they have the same keyframe at the first and last position. This will guarantee that they are looped correctly. | ||
+ | |||
+ | ===== Additional animation setup ===== | ||
===== 3DS Max ===== | ===== 3DS Max ===== | ||
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Select all mesh and bone items (double-click your root bone to select all connected). Only selected items will be exported. | Select all mesh and bone items (double-click your root bone to select all connected). Only selected items will be exported. | ||
- | Then File>Export as...>autodesk FBX 2013 | + | Then File>Export as…>autodesk FBX 2013 |
**Exporting a skeletal animation:** | **Exporting a skeletal animation:** | ||
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Select all bone items (double-click your root bone to select all connected). Only selected items will be exported. | Select all bone items (double-click your root bone to select all connected). Only selected items will be exported. | ||
- | Then File>Export as...> | + | Then File>Export as…> autodesk |
- | autodesk | + | |
- | FBX | + | FBX 2013 |
- | 2013 | + | |
===== Blender ===== | ===== Blender ===== |