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hpl3:engine:optimizations

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hpl3:engine:optimizations [2011/08/30 07:18]
jens [Objects]
hpl3:engine:optimizations [2011/08/30 07:23]
jens [Objects]
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 **Turn off shadow casting when not needed.**\\ **Turn off shadow casting when not needed.**\\
-Many objects like floor, ceiling and some walls, never cast shadows on anything. Small objects cast small, hard to see shadows that are unneeded. Objects along the wall, like beams, often cast shadows that can be turned off.  Think about this when working on the map and turn off shadows when it does not  (or only very slightly) affect the final visual outcome! This can help increase performance quite a bit!+Many objects like floor, ceiling and some walls, never cast shadows on anything. Small objects cast small, hard to see shadows that are unneeded. Objects along the wall, like beams, often cast shadows that can be turned off. Static objects located in a shadow from another static objects should have their shadows off as they are invisible. ​Think about this when working on the map and turn off shadows when it does not  (or only very slightly) affect the final visual outcome! This can help increase performance quite a bit!
 ===== Lights ===== ===== Lights =====
  
hpl3/engine/optimizations.txt ยท Last modified: 2015/09/17 10:59 by ian.thomas