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hpl3:engine:static_objects

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hpl3:engine:static_objects [2012/04/25 07:35]
thomas [Collision]
hpl3:engine:static_objects [2012/04/25 07:54]
thomas [Entity File]
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-==== Static Objects ====+===== Static Objects ​=====
  
----- 
  
 ==== General ==== ==== General ====
Line 33: Line 32:
  
 **Important note:**\\ **Important note:**\\
-the types box, cylinder and sphere are legacy stuff! It is almost always better to use [[hpl3::​engine::​static_objects#​entity_file|.ent file]] file!//\\+the types box, cylinder and sphere are legacy stuff! It is almost always better to use [[hpl3::​engine::​static_objects#​entity_file|.ent file]] file!\\
  
 ==== Entity File ==== ==== Entity File ====
 +
 +For more info om entities see [[hpl3:​engine:​entities|here]].
 +
 Static objects support having a .ent file, but this is not needed. The engine will check if there is an entity file with the same name as the model (eg, if "​wall.dae"​ has "​wall.ent"​) and if so load it. The only thing loaded from this file are: Static objects support having a .ent file, but this is not needed. The engine will check if there is an entity file with the same name as the model (eg, if "​wall.dae"​ has "​wall.ent"​) and if so load it. The only thing loaded from this file are:
  
hpl3/engine/static_objects.txt ยท Last modified: 2012/06/14 11:28 by thomas