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hpl3:engine:terrain

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hpl3:engine:terrain [2012/04/24 12:48]
thomas [Texturing]
hpl3:engine:terrain [2012/04/24 13:17]
thomas [Texturing]
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 === Blending === === Blending ===
-If the diffuse texture of a sublayer in a blendlayer as an alpa channel then this will determine how fast that part fades when blending with the layer below it. This can be used for fading things in chunks, fort instance simulating gravels that decrease in density. Example:\\+If the diffuse texture of a sublayer in a blendlayer as an alpa channel then this will determine how fast that part fades when blending with the layer below it. This can be used for fading things in chunks, fort instance simulating gravels that decrease in density. ​Note in many cases this is not needed though and default blend fading works best.\\ 
 +Example:\\
 {{:​hpl3:​engine:​terrain_texture_blend_alpha_usage.jpg?​direct&​600|}} {{:​hpl3:​engine:​terrain_texture_blend_alpha_usage.jpg?​direct&​600|}}
 ==== Undergrowth ==== ==== Undergrowth ====
hpl3/engine/terrain.txt · Last modified: 2014/11/27 16:53 by nebej