User Tools

Site Tools


hpl3:game:eventdb

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
hpl3:game:eventdb [2012/08/24 09:30]
thomas [Standard Triggers]
hpl3:game:eventdb [2012/09/25 16:41]
thomas [Standard Global Facts]
Line 130: Line 130:
 **VoiceLineOver**''​(NOTE:​ Currently not in use!)''​\\ **VoiceLineOver**''​(NOTE:​ Currently not in use!)''​\\
 //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\ //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\
-//VoiceLine:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\+//VoiceLineIndex:// The index of the line.\\
 When a voice line is over. When a voice line is over.
  
 **VoiceSoundOver**''​(NOTE:​ Currently not in use!)''​\\ **VoiceSoundOver**''​(NOTE:​ Currently not in use!)''​\\
 //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\ //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\
-//VoiceLine:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\+//VoiceLineIndex:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\
 //​VoiceSoundIndex://​ The index of the sound that was just completed.\\ //​VoiceSoundIndex://​ The index of the sound that was just completed.\\
 When a voice sound file is over. When a voice sound file is over.
Line 162: Line 162:
 The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers. syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​. The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers. syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.
  
-**VoiceLine**\\ +**VoiceLineIndex**\\ 
-The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers.+The index of the last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers.
  
 **VoiceSoundIndex**\\ **VoiceSoundIndex**\\
hpl3/game/eventdb.txt · Last modified: 2015/09/17 10:19 by ian.thomas