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hpl3:game:eventdb [2012/08/24 09:30] thomas [Standard Triggers] |
hpl3:game:eventdb [2015/09/17 10:19] (current) ian.thomas [Event Database] |
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====== Event Database ====== | ====== Event Database ====== | ||
+ | (This is not used in SOMA.) | ||
====== Overview ====== | ====== Overview ====== | ||
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**VoiceLineOver**''(NOTE: Currently not in use!)''\\ | **VoiceLineOver**''(NOTE: Currently not in use!)''\\ | ||
//VoiceSubject:// The name of the subject, syntax = [Character]_[Scene]_[Subject], eg "Simon_00_01_Apartment_Greeting".\\ | //VoiceSubject:// The name of the subject, syntax = [Character]_[Scene]_[Subject], eg "Simon_00_01_Apartment_Greeting".\\ | ||
- | //VoiceLine:// The name of the line, note that if line name is "", then this will be the index, eg "0", "1", etc.\\ | + | //VoiceLineIndex:// The index of the line.\\ |
When a voice line is over. | When a voice line is over. | ||
**VoiceSoundOver**''(NOTE: Currently not in use!)''\\ | **VoiceSoundOver**''(NOTE: Currently not in use!)''\\ | ||
//VoiceSubject:// The name of the subject, syntax = [Character]_[Scene]_[Subject], eg "Simon_00_01_Apartment_Greeting".\\ | //VoiceSubject:// The name of the subject, syntax = [Character]_[Scene]_[Subject], eg "Simon_00_01_Apartment_Greeting".\\ | ||
- | //VoiceLine:// The name of the line, note that if line name is "", then this will be the index, eg "0", "1", etc.\\ | + | //VoiceLineIndex:// The name of the line, note that if line name is "", then this will be the index, eg "0", "1", etc.\\ |
//VoiceSoundIndex:// The index of the sound that was just completed.\\ | //VoiceSoundIndex:// The index of the sound that was just completed.\\ | ||
When a voice sound file is over. | When a voice sound file is over. | ||
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The last sound line that was over. Used by //VoiceLineOver// and //VoiceSoundOver// triggers. syntax = [Character]_[Scene]_[Subject], eg "Simon_00_01_Apartment_Greeting". | The last sound line that was over. Used by //VoiceLineOver// and //VoiceSoundOver// triggers. syntax = [Character]_[Scene]_[Subject], eg "Simon_00_01_Apartment_Greeting". | ||
- | **VoiceLine**\\ | + | **VoiceLineIndex**\\ |
- | The last sound line that was over. Used by //VoiceLineOver// and //VoiceSoundOver// triggers. | + | The index of the last sound line that was over. Used by //VoiceLineOver// and //VoiceSoundOver// triggers. |
**VoiceSoundIndex**\\ | **VoiceSoundIndex**\\ |