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hpl3:game:faq [2013/12/20 13:55]
thomas [Modeling]
hpl3:game:faq [2015/09/17 10:24] (current)
ian.thomas
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-**Q:  When an entity with many bodies is atttached ​to a sticky area it does work to make it a static collider?** \\ +**Q:  When an entity with many bodies is attached ​to a sticky area it doesn'​t ​work to make it a static collider?** \\ 
 A: Use a timer so it is set to static collider half a second or so after it has attached to the sticky area. The sticky area and static colliders overlaps in usage of some physics settings, so the sticky area needs to be done before you set the body as static. A: Use a timer so it is set to static collider half a second or so after it has attached to the sticky area. The sticky area and static colliders overlaps in usage of some physics settings, so the sticky area needs to be done before you set the body as static.
  
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 A: Lever interaction is tricky. First try changing the entity'​s MoveDirection. If that doesn'​t help and the problem only occurs when the lever is almost at its max or min position, try limiting the range of the joint in the .ent file. A: Lever interaction is tricky. First try changing the entity'​s MoveDirection. If that doesn'​t help and the problem only occurs when the lever is almost at its max or min position, try limiting the range of the joint in the .ent file.
  
-===== GUI =====+===== Audio =====
  
 +**Q: My voice subject never ends or never jumps to next sound/line, why?** \\
 +Check so that "End After Extra Effect"​ is not checked in the sound'​s properties. (you need to enable advanced mode and press the down arrow by the sound to see this). If that is the case, the audio file you are playing might be looping and therefore never quitting!
  
-**Q: Why can't I render something to a GUI?** \\ +===== GUI ===== 
 + 
 +**Q: Why can't I render something to a GUI?** \\
 A: Try these steps A: Try these steps
- 
  
     - Make sure the material for the GUI sub mesh is transparent. Ask modeller to double check if unsure     - Make sure the material for the GUI sub mesh is transparent. Ask modeller to double check if unsure
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 ===== Modeling ===== ===== Modeling =====
  
-**Q: I have created a socket but it is not following along with the skeleton**\\+**Q: I have created a socket but it is not following along with the skeleton** \\
 A: Make sure that you have not created the socket on a controller bone. These are not used by the engine and will remain at the same postion. Normally you can spot them by the "​_Ctrl"​ suffix. To fix, just create the socket at some other bone. A: Make sure that you have not created the socket on a controller bone. These are not used by the engine and will remain at the same postion. Normally you can spot them by the "​_Ctrl"​ suffix. To fix, just create the socket at some other bone.
-===== Particles ===== 
  
 +**Q: My export to detail meshes are 100x larger than usual\\
 +**
 +A: You might be using a new exporter that has these issues. in export settings set the units to "​Centimeter"​
  
-**Q:  ​Particles ​does not fade in and out even though I have configured max and min distance?​** ​ \\ A: Check the colour setting for the particle and make sure that the alpha is not lowered. If the particle should be fainter, fade it with the colour setting instead (changing from white towards black makes the particle less visible). The alpha can then be left at full and the distance fade will work properly.+===== Particles ​=====
  
 +**Q:  Particles does not fade in and out even though I have configured max and min distance?** \\
 +A: Check the colour setting for the particle and make sure that the alpha is not lowered. If the particle should be fainter, fade it with the colour setting instead (changing from white towards black makes the particle less visible). The alpha can then be left at full and the distance fade will work properly.
  
 ===== Level Editing ===== ===== Level Editing =====
hpl3/game/faq.1387547732.txt.gz · Last modified: 2013/12/20 13:55 by thomas