User Tools

Site Tools


hpl3:game:faq

Link to this comparison view

Both sides previous revision Previous revision
hpl3:game:faq [2015/01/22 14:15]
exorph [Particles]
hpl3:game:faq [2015/09/17 10:24] (current)
ian.thomas
Line 5: Line 5:
  
  
-**Q:  When an entity with many bodies is atttached ​to a sticky area it does work to make it a static collider?** \\ +**Q:  When an entity with many bodies is attached ​to a sticky area it doesn'​t ​work to make it a static collider?** \\ 
 A: Use a timer so it is set to static collider half a second or so after it has attached to the sticky area. The sticky area and static colliders overlaps in usage of some physics settings, so the sticky area needs to be done before you set the body as static. A: Use a timer so it is set to static collider half a second or so after it has attached to the sticky area. The sticky area and static colliders overlaps in usage of some physics settings, so the sticky area needs to be done before you set the body as static.
  
hpl3/game/faq.1421936148.txt.gz ยท Last modified: 2015/01/22 14:15 by exorph