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hpl3:game:gui [2013/11/04 09:53]
thomas [Assets]
hpl3:game:gui [2013/11/04 09:54]
thomas [Assets]
Line 137: Line 137:
 cImGuiGfx flowerGfx("​flower.tga",​ eGuiMaterial_Additive,​ eImGuiGfx_ImageAnimated);​ cImGuiGfx flowerGfx("​flower.tga",​ eGuiMaterial_Additive,​ eImGuiGfx_ImageAnimated);​
 </​code>​ </​code>​
-When loading an animation, an extension is required and the engine will load all the files named like "​flower00.tga",​ "​flower01.tga",​ etc for as long as it can find file names. These images will then be looped around in an animation loop. In order to control ​the animation speed by setting the member variable ''​mfAnimationTime''​ like this:+When loading an animation, an extension is required and the engine will load all the files named like "​flower00.tga",​ "​flower01.tga",​ etc for as long as it can find file names. These images will then be looped around in an animation loop. Control ​the animation speed by setting the member variable ''​mfAnimationTime''​ like this:
 <code c++> <code c++>
 cImGuiGfx flowerGfx("​flower.tga",​ eImGuiGfx_ImageAnimated);​ cImGuiGfx flowerGfx("​flower.tga",​ eImGuiGfx_ImageAnimated);​
hpl3/game/gui.txt ยท Last modified: 2015/09/17 10:14 by ian.thomas