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hpl3:game:gui [2013/11/04 09:57] thomas [Note on Graphics] |
hpl3:game:gui [2013/11/04 10:04] thomas [State Variables] |
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<code c++> | <code c++> | ||
- | cColor = cColor(1,1)*ImGui_FadeOscillateFloat("pulse",1.0f, 0.25f,1); | + | cColor col = cColor(1,1)*ImGui_FadeOscillateFloat("pulse",1.0f, 0.25f,1); |
</code> | </code> | ||
===== Timers ===== | ===== Timers ===== | ||
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</code> | </code> | ||
This will make each frame play for 0.1 seconds. (default setting is 1). | This will make each frame play for 0.1 seconds. (default setting is 1). | ||
- | **Note on Graphics** | ||
- | * The size limit is 510x510. (1 pixel borders need for images). | + | **Note on Graphics** |
- | * You should NOT use the normal graphics for larger images though as it is in effective. It is meant to be for smaller images so that you can batch the graphics (making it possible to draw most of the gui in 2-3 draw calls). If you need large images, use textures! Here you can easily go up to 1024x1024 (and beyond, should it be needed). | + | * For non-texture graphics the size limit is 510x510. (1 pixel borders need for images). |
+ | * Generally, You should NOT use the non-texture graphics for larger images. It is meant to be for smaller images so that you can batch the graphics (making it possible to draw most of the gui in 2-3 draw calls). If you need large images, use textures! Here you can easily go up to 1024x1024 (and beyond, should it be needed). | ||
===== Custom Widgets ===== | ===== Custom Widgets ===== | ||