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hpl3:game:guides:artists_guide

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hpl3:game:guides:artists_guide [2013/11/26 09:05]
thomas [What is an entity?]
hpl3:game:guides:artists_guide [2015/02/17 14:16] (current)
nebej [Basics]
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 This are some general points that apply to any kind of character. This are some general points that apply to any kind of character.
  
-  ​* Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists.  +    ​* Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists. 
-  * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. +    * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. 
-  The max bone count is 96 bones. ​Make them count and think of this when adding details that need to to be animated.\\ //Note: this limit is not set in stone, if more are needed the engine can be updated to handle this!//+    Unlimited number of bones are supportedBut it would be best to keep below 256// \\ //
  
 ==== Humanlike ==== ==== Humanlike ====
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 "​support"​\\ "​support"​\\
 Things that cannot really stand on their own and have many uses. Planks, girders, steel bars, beams, stretch of rope, etc. Anything that you use together with the environment and very seldom by itself. Important note: Much of this should probably be in static objects, so only use it here if it has lots of polys or a need to by dynamic. Things that cannot really stand on their own and have many uses. Planks, girders, steel bars, beams, stretch of rope, etc. Anything that you use together with the environment and very seldom by itself. Important note: Much of this should probably be in static objects, so only use it here if it has lots of polys or a need to by dynamic.
 +
 +"​edibles"​\\
 +Anything that can be consumed, water bottle, food, medicine, etc.
 +
 +"​doodad"​\\
 +complex stuff that does not serve any purpose other than spicing up the environment. Important is that it is complex enough that it should not be in static objects.
  
 These are of course not the only categories available but should give a good start. If adding categories, do NOT add to specific ones like "red herrings"​ or have two categories that could contain the same entities, like "​food"​ and "​groceries"​. These are of course not the only categories available but should give a good start. If adding categories, do NOT add to specific ones like "red herrings"​ or have two categories that could contain the same entities, like "​food"​ and "​groceries"​.
hpl3/game/guides/artists_guide.1385456756.txt.gz · Last modified: 2013/11/26 09:05 by thomas