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hpl3:game:guides:artists_guide [2014/01/15 15:22] thomas [Categories] |
hpl3:game:guides:artists_guide [2015/02/17 14:16] (current) nebej [Basics] |
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This are some general points that apply to any kind of character. | This are some general points that apply to any kind of character. | ||
- | * Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists. | + | * Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists. |
- | * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. | + | * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. |
- | * The max bone count is 96 bones. Make them count and think of this when adding details that need to to be animated.\\ //Note: this limit is not set in stone, if more are needed the engine can be updated to handle this!// | + | * Unlimited number of bones are supported. But it would be best to keep below 256// \\ // |
==== Humanlike ==== | ==== Humanlike ==== | ||
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Anything that can be consumed, water bottle, food, medicine, etc. | Anything that can be consumed, water bottle, food, medicine, etc. | ||
- | "env_details"\\ | + | "doodad"\\ |
complex stuff that does not serve any purpose other than spicing up the environment. Important is that it is complex enough that it should not be in static objects. | complex stuff that does not serve any purpose other than spicing up the environment. Important is that it is complex enough that it should not be in static objects. | ||