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hpl3:game:guides:artists_guide

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hpl3:game:guides:artists_guide [2014/01/15 15:23]
thomas [Categories]
hpl3:game:guides:artists_guide [2015/02/17 14:16] (current)
nebej [Basics]
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 This are some general points that apply to any kind of character. This are some general points that apply to any kind of character.
  
-  ​* Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists.  +    ​* Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists. 
-  * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. +    * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. 
-  The max bone count is 96 bones. ​Make them count and think of this when adding details that need to to be animated.\\ //Note: this limit is not set in stone, if more are needed the engine can be updated to handle this!//+    Unlimited number of bones are supportedBut it would be best to keep below 256// \\ //
  
 ==== Humanlike ==== ==== Humanlike ====
hpl3/game/guides/artists_guide.1389799396.txt.gz · Last modified: 2014/01/15 15:23 by thomas