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hpl3:game:prop_types

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hpl3:game:prop_types [2015/09/17 16:09]
ian.thomas created
hpl3:game:prop_types [2015/09/18 10:41] (current)
ian.thomas
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 ====== Prop Types ====== ====== Prop Types ======
  
-Prop_Lamp +Most props can be manipulated in some way using ''​Prop_''​ helper functions (and normal ''​Entity_''​ helper functions). 
-Prop_Grab + 
-Prop_Push +===== Prop_Button ===== 
-Prop_Wheel +A button that can be locked, disabled or enabled. Can be controlled through ''​Button_''​ helper functions. 
-Prop_Rigid + 
-Prop_Slide +===== Prop_CatherineTool ===== 
-Prop_SwingDoor +The Omnitool. Use ''​CathTool_''​ helper methods. ​ 
-Prop_Button + 
-Prop_LevelDoor +===== Prop_Datamine ===== 
-Prop_MoveObject +An object which can be datamined by the player to pull out the last recorded audio. Use ''​Datamine_''​ helper functions. You can also use [[hpl3:​game:​areas#​datamine|Datamine Areas]] for this. 
-Prop_MultiSlider + 
-Prop_SlideDoor +===== Prop_EnergySource ===== 
-Prop_Lever +A source of healing energy - the Wau flower. Use ''​EnergySource_''​ helper methods and use along with the [[hpl3:​game:​scripting:​user_modules:​player_energy|Player Energy]] user module. 
-Prop_Terminal + 
-Prop_Readable +===== Prop_Grab ===== 
-Prop_HandheldTerminal +A physics-based prop that can be picked up, turned and examined by the player. Make sure the body mass isn't 0! 
-Prop_Tool + 
-Prop_MovingButton +===== Prop_HandheldTerminal ​===== 
-Prop_HudObject +Same as terminal, but can be picked up. Used for Datapads, mobile phones and cameras. Use ''​Terminal_''​ helper functions and see [[hpl3:​game:​gui|GUI]] for more info. 
-Prop_Meter + 
-Prop_Tear +===== Prop_HudObject ​===== 
-Prop_PhysicsSlideDoor +An object which will be used as the 'held in hands' version of a Prop_Tool. 
-Prop_Infection + 
-Prop_Datamine +===== Prop_Lamp ===== 
-Prop_Blackbox +Very straightforward - a prop which can have illumination switched on and off with ''​Lamp_SetLit''​. Often connected to additional in-level lights. Can be controlled through ''​Lamp_''​ helper functions. 
-Prop_ConstructLure + 
-Prop_OmniSlot +===== Prop_LevelDoor ===== 
-Prop_EnergySource +An object which, when interacted with, will load a new level. Nearly obsolete now due to level streaming. 
-Prop_PlayerHands + 
-Prop_Ark +===== Prop_Lever ===== 
-Prop_CarlConstruct +Any sort of lever. Needs a Hinge joint. Use ''​Lever_''​ helper functions. 
-Prop_CatherineTool + 
-Prop_InfectedRobotArm +===== Prop_Meter ​===== 
-Prop_OmnitoolPanel +For creating analogue meters, where a needle rotates across a display (can also be used for analogue clocks). Use ''​Meter_''​ helper functions. 
-Prop_PhoneTerminal + 
-Prop_RobotBatteryEmptyHud +===== Prop_MoveObject ===== 
-Prop_RobotCameraHidden +An object which can be smoothly moved or rotated between two different points e.g. a ladder that slides into place, or a wall that turns to reveal a secret passage, or a cargo lift. Use ''​MoveObject_''​ helper functions. 
-Prop_UrbanClothPileDynHud+ 
 +===== Prop_MovingButton ===== 
 +A button object which has a moving or rotating component e.g. a pushbutton or a tap. Can be manipulated in different ways. Use ''​MovingButton_''​ helper functions. 
 + 
 +===== Prop_MultiSlider ===== 
 +Like a slider, but has multiple positions / states (not used in SOMA). 
 + 
 +===== Prop_OmniSlot ​===== 
 +A slot which you can plug the Omnitool into. Use ''​Omnislot_''​ and ''​CathTool_''​ helper methods.  
 + 
 +===== Prop_OmnitoolPanel ===== 
 +An Omnitool panel i.e. the ones you wave the Omnitool at to get access. Use ''​OmniPanel_''​ helper methods. 
 + 
 +===== Prop_PlayerHands ​===== 
 +A set of player hands containing a whole bunch of animations for use with the [[hpl3:​game:​scripting:​user_modules:​player_hands|Player Hands]] user module. Use ''​PlayerHands_''​ helper methods. 
 + 
 +===== Prop_PhysicsSlideDoor ===== 
 +A physics-based version of the SlideDoor object - allows the player to manually move the door. Use ''​PhysicsSlideDoor_''​ helper functions. 
 + 
 +===== Prop_Push ===== 
 +A physics-based prop that can be grabbed and pushed around (but not picked up). 
 + 
 +===== Prop_Readable ===== 
 +An object which can be picked up, rotated, and has text associated with it e.g. a letter, a book. 
 + 
 +===== Prop_Rigid ===== 
 +The basic physics-based object; can't be interacted with by default. 
 + 
 +===== Prop_Slide ===== 
 +An object with a body in it that can be grabbed and slid along a joint e.g. a drawer. Must include a Slider joint. Can be controlled through ''​Slide_''​ helper functions. 
 + 
 +===== Prop_SlideDoor ===== 
 +A door that slides open on a Slider joint - use ''​SlideDoor_''​ helper functions. 
 + 
 +===== Prop_SwingDoor ===== 
 +A door that swings. :-D. Can be controlled through ''​SwingDoor_''​ helper functions. 
 + 
 +===== Prop_Tear ===== 
 +An object which allows one body to be '​torn'​ away from another by the player. Used for things like emergency covers on boxes.  
 + 
 +===== Prop_Terminal ===== 
 +An object with a GUI surface on e.g. a computer monitor or door panel. Use ''​Terminal_''​ helper functions, and ''​ImGui_''​ functions for drawing on the GUI surface - see [[hpl3:​game:​gui|GUI]] for more info. 
 + 
 +===== Prop_Tool ===== 
 +Objects which can be picked up by the player and then go into the player'​s inventory e.g. computer chips, the Omnitool, the stun gun. Used in conjunction with [[hpl3:​game:​areas#​tool|Tool Areas]] and the [[hpl3:​game:​scripting:​user_modules:​player_tool|Player Tool Module]]. 
 + 
 +===== Prop_Wheel ===== 
 +A turnable wheel, such as a valve wheel. Must have a Hinge joint. Can be controlled through ''​Wheel_''​ helper functions. 
hpl3/game/prop_types.1442506159.txt.gz · Last modified: 2015/09/17 16:09 by ian.thomas