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hpl3:game:prop_types

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hpl3:game:prop_types [2015/09/18 08:29]
ian.thomas
hpl3:game:prop_types [2015/09/18 10:41] (current)
ian.thomas
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 ====== Prop Types ====== ====== Prop Types ======
  
-Prop_Lamp Prop_Grab Prop_Push Prop_Wheel Prop_Rigid Prop_Slide Prop_SwingDoor ​Prop_Button Prop_LevelDoor Prop_MoveObject Prop_MultiSlider Prop_SlideDoor ​Prop_Lever ​Prop_Terminal ​Prop_Readable Prop_HandheldTerminal ​Prop_Tool ​Prop_MovingButton Prop_HudObject Prop_Meter Prop_Tear Prop_PhysicsSlideDoor Prop_Infection Prop_Datamine Prop_Blackbox Prop_ConstructLure Prop_OmniSlot Prop_EnergySource Prop_PlayerHands Prop_Ark Prop_CarlConstruct Prop_CatherineTool Prop_InfectedRobotArm Prop_OmnitoolPanel Prop_PhoneTerminal Prop_RobotBatteryEmptyHud Prop_RobotCameraHidden Prop_UrbanClothPileDynHud+Most props can be manipulated in some way using ''​Prop_''​ helper functions (and normal ''​Entity_''​ helper functions). 
 + 
 +===== Prop_Button ​===== 
 +A button that can be locked, disabled or enabled. Can be controlled through ''​Button_''​ helper functions. 
 + 
 +===== Prop_CatherineTool ===== 
 +The Omnitool. Use ''​CathTool_''​ helper methods.  
 + 
 +===== Prop_Datamine ===== 
 +An object which can be datamined by the player to pull out the last recorded audio. Use ''​Datamine_''​ helper functions. You can also use [[hpl3:​game:​areas#​datamine|Datamine Areas]] for this. 
 + 
 +===== Prop_EnergySource ===== 
 +A source of healing energy - the Wau flower. Use ''​EnergySource_''​ helper methods and use along with the [[hpl3:​game:​scripting:​user_modules:​player_energy|Player Energy]] user module. 
 + 
 +===== Prop_Grab ===== 
 +A physics-based prop that can be picked up, turned and examined by the player. Make sure the body mass isn't 0! 
 + 
 +===== Prop_HandheldTerminal ===== 
 +Same as terminal, but can be picked up. Used for Datapads, mobile phones and cameras. Use ''​Terminal_''​ helper functions and see [[hpl3:​game:​gui|GUI]] for more info. 
 + 
 +===== Prop_HudObject ===== 
 +An object which will be used as the 'held in hands' version of a Prop_Tool. 
 + 
 +===== Prop_Lamp ===== 
 +Very straightforward - a prop which can have illumination switched on and off with ''​Lamp_SetLit''​. Often connected to additional in-level lights. Can be controlled through ''​Lamp_''​ helper functions. 
 + 
 +===== Prop_LevelDoor ​===== 
 +An object which, when interacted with, will load a new level. Nearly obsolete now due to level streaming. 
 + 
 +===== Prop_Lever ===== 
 +Any sort of lever. Needs a Hinge joint. Use ''​Lever_''​ helper functions. 
 + 
 +===== Prop_Meter ===== 
 +For creating analogue meters, where a needle rotates across a display (can also be used for analogue clocks). Use ''​Meter_''​ helper functions. 
 + 
 +===== Prop_MoveObject ​===== 
 +An object which can be smoothly moved or rotated between two different points e.g. a ladder that slides into place, or a wall that turns to reveal a secret passage, or a cargo lift. Use ''​MoveObject_''​ helper functions. 
 + 
 +===== Prop_MovingButton ===== 
 +A button object which has a moving or rotating component e.g. a pushbutton or a tap. Can be manipulated in different ways. Use ''​MovingButton_''​ helper functions. 
 + 
 +===== Prop_MultiSlider ​===== 
 +Like a slider, but has multiple positions / states (not used in SOMA). 
 + 
 +===== Prop_OmniSlot ===== 
 +A slot which you can plug the Omnitool into. Use ''​Omnislot_''​ and ''​CathTool_''​ helper methods.  
 + 
 +===== Prop_OmnitoolPanel ===== 
 +An Omnitool panel i.e. the ones you wave the Omnitool at to get access. Use ''​OmniPanel_''​ helper methods. 
 + 
 +===== Prop_PlayerHands ===== 
 +A set of player hands containing a whole bunch of animations for use with the [[hpl3:​game:​scripting:​user_modules:​player_hands|Player Hands]] user module. Use ''​PlayerHands_''​ helper methods. 
 + 
 +===== Prop_PhysicsSlideDoor ===== 
 +A physics-based version of the SlideDoor object - allows the player to manually move the door. Use ''​PhysicsSlideDoor_''​ helper functions. 
 + 
 +===== Prop_Push ===== 
 +A physics-based prop that can be grabbed and pushed around (but not picked up). 
 + 
 +===== Prop_Readable ===== 
 +An object which can be picked up, rotated, and has text associated with it e.g. a letter, a book. 
 + 
 +===== Prop_Rigid ===== 
 +The basic physics-based object; can't be interacted with by default. 
 + 
 +===== Prop_Slide ===== 
 +An object with a body in it that can be grabbed and slid along a joint e.g. a drawer. Must include a Slider joint. Can be controlled through ''​Slide_''​ helper functions. 
 + 
 +===== Prop_SlideDoor ​===== 
 +A door that slides open on a Slider joint - use ''​SlideDoor_''​ helper functions. 
 + 
 +===== Prop_SwingDoor ===== 
 +A door that swings. :-D. Can be controlled through ''​SwingDoor_''​ helper functions. 
 + 
 +===== Prop_Tear ===== 
 +An object which allows one body to be '​torn'​ away from another by the player. Used for things like emergency covers on boxes.  
 + 
 +===== Prop_Terminal ​===== 
 +An object with a GUI surface on e.g. a computer monitor or door panel. Use ''​Terminal_''​ helper functions, and ''​ImGui_''​ functions for drawing on the GUI surface - see [[hpl3:​game:​gui|GUI]] for more info. 
 + 
 +===== Prop_Tool ​===== 
 +Objects which can be picked up by the player and then go into the player'​s inventory e.g. computer chips, the Omnitool, the stun gun. Used in conjunction with [[hpl3:​game:​areas#​tool|Tool Areas]] and the [[hpl3:​game:​scripting:​user_modules:​player_tool|Player Tool Module]]. 
 + 
 +===== Prop_Wheel ===== 
 +A turnable wheel, such as a valve wheel. Must have a Hinge joint. Can be controlled through ''​Wheel_''​ helper functions.
  
hpl3/game/prop_types.1442564942.txt.gz · Last modified: 2015/09/18 08:29 by ian.thomas