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hpl3:game:readables [2014/04/09 13:05] ian.thomas created |
hpl3:game:readables [2015/09/17 10:12] (current) ian.thomas |
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| ====== Readables ====== | ====== Readables ====== | ||
| - | This doc details the options I've added for letting the user read text on various prop types. | + | This doc details the options for letting the user read text on various prop types. |
| ===== Readable Props ===== | ===== Readable Props ===== | ||
| - | Prop_Readables have been extended. They now support rotation (through mouse, or right-stick, or d-pad), and (only) two text entries, one for the front and one for the back. If you rotate to the appropriate side and a text entry is available for it, a prompt is shown (press gamepad A or keyboard T to read - the T is for consistency with grab props, see later) and the player can press to see the text. | + | Prop_Readables have been extended. They now support rotation (through mouse, or right-stick, or d-pad), and (only) two text entries, one for the front and one for the back. If you rotate to the appropriate side and a text entry is available for it, a prompt is shown (press interact to read) and the player can press to see the text. |
| - | There are no longer multiple pages. Instead, the displayed text, if it's too long, is given a scroll bar which can be navigated using the gamepad or mouse scroll. | + | The displayed text, if it's too long, is given a scroll bar which can be navigated using the gamepad or mouse scroll. |
| - | + | ||
| - | ===== Readable Grab Objects ===== | + | |
| - | + | ||
| - | Prop_Grab can now also support a front and a back text entry. If any text is available when you rotate the prop after grabbing (mouse+R or d-pad) and the prop's main body Z axis is facing the player, the player gets the front text. Similarly for the back. There's a rotation offset property available to change which is the front or back, to help out with existing models. | + | |
| ===== Zoom Areas ===== | ===== Zoom Areas ===== | ||