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hpl3:game:scripting:entities [2015/09/11 10:44] ian.thomas [Overview] |
hpl3:game:scripting:entities [2015/09/17 11:09] ian.thomas [Reverb Area] |
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**float DrawDebugOutput(cGuiSet @apSet,iFontData @apFont,float afStartY)** \\ | **float DrawDebugOutput(cGuiSet @apSet,iFontData @apFont,float afStartY)** \\ | ||
**void GiveDamage(float afAmount, int alStrength, const tString&in asType, const tString&in asSource)** | **void GiveDamage(float afAmount, int alStrength, const tString&in asType, const tString&in asSource)** | ||
- | ==== Reverb Area ==== | ||
- | === Overview === | ||
- | |||
- | A special kind of area that is only used to set reverb properties for an area of the map. Does not allow variants to be created using script (like LiquidArea does). | ||