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hpl3:game:scripting:entities

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hpl3:game:scripting:entities [2015/09/11 10:44]
ian.thomas [Overview]
hpl3:game:scripting:entities [2015/09/17 11:09]
ian.thomas [Reverb Area]
Line 197: Line 197:
 **float DrawDebugOutput(cGuiSet @apSet,​iFontData @apFont,​float afStartY)** \\ **float DrawDebugOutput(cGuiSet @apSet,​iFontData @apFont,​float afStartY)** \\
 **void GiveDamage(float afAmount, int alStrength, const tString&​in asType, const tString&​in asSource)** **void GiveDamage(float afAmount, int alStrength, const tString&​in asType, const tString&​in asSource)**
-==== Reverb Area ==== 
  
-=== Overview === 
- 
-A special kind of area that is only used to set reverb properties for an area of the map. Does not allow variants to be created using script (like LiquidArea does). 
  
hpl3/game/scripting/entities.txt ยท Last modified: 2017/05/03 14:44 by alexkalopsia