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hpl3:game:scripting:entities

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hpl3:game:scripting:entities [2015/09/11 10:44]
ian.thomas [Overview]
hpl3:game:scripting:entities [2017/05/03 14:43]
alexkalopsia [Prop] Repetition of GiveDamage
Line 80: Line 80:
 **void OnPhysicsCollision(iPhysicsBody @apBody, iPhysicsBody @apCollideBody,​ cPhysicsContactData&​in apContactData)** \\ **void OnPhysicsCollision(iPhysicsBody @apBody, iPhysicsBody @apCollideBody,​ cPhysicsContactData&​in apContactData)** \\
 **float DrawDebugOutput(cGuiSet @apSet,​iFontData @apFont,​float afStartY)** \\ **float DrawDebugOutput(cGuiSet @apSet,​iFontData @apFont,​float afStartY)** \\
-**void OnAttachmentUpdate(const cMatrixf&​in a_mtxTransformAdd)** ​\\ +**void OnAttachmentUpdate(const cMatrixf&​in a_mtxTransformAdd)** 
-**void GiveDamage(float afAmount, int alStrength, const tString&​in asType, const tString&​in asSource)**+
 ==== Agent ==== ==== Agent ====
  
Line 197: Line 197:
 **float DrawDebugOutput(cGuiSet @apSet,​iFontData @apFont,​float afStartY)** \\ **float DrawDebugOutput(cGuiSet @apSet,​iFontData @apFont,​float afStartY)** \\
 **void GiveDamage(float afAmount, int alStrength, const tString&​in asType, const tString&​in asSource)** **void GiveDamage(float afAmount, int alStrength, const tString&​in asType, const tString&​in asSource)**
-==== Reverb Area ==== 
- 
-=== Overview === 
  
-A special kind of area that is only used to set reverb properties for an area of the map. Does not allow variants to be created using script (like LiquidArea does). 
  
hpl3/game/scripting/entities.txt · Last modified: 2017/05/03 14:44 by alexkalopsia