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hpl3:game:scripting:entities [2015/09/17 11:09] ian.thomas [Reverb Area] |
hpl3:game:scripting:entities [2017/05/03 14:43] alexkalopsia [Prop] Repetition of GiveDamage |
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Line 80: | Line 80: | ||
**void OnPhysicsCollision(iPhysicsBody @apBody, iPhysicsBody @apCollideBody, cPhysicsContactData&in apContactData)** \\ | **void OnPhysicsCollision(iPhysicsBody @apBody, iPhysicsBody @apCollideBody, cPhysicsContactData&in apContactData)** \\ | ||
**float DrawDebugOutput(cGuiSet @apSet,iFontData @apFont,float afStartY)** \\ | **float DrawDebugOutput(cGuiSet @apSet,iFontData @apFont,float afStartY)** \\ | ||
- | **void OnAttachmentUpdate(const cMatrixf&in a_mtxTransformAdd)** \\ | + | **void OnAttachmentUpdate(const cMatrixf&in a_mtxTransformAdd)** |
- | **void GiveDamage(float afAmount, int alStrength, const tString&in asType, const tString&in asSource)** | + | |
==== Agent ==== | ==== Agent ==== | ||