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hpl3:game:scripting:id_handles [2013/07/19 12:58] nebej |
hpl3:game:scripting:id_handles [2013/07/19 13:04] nebej |
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} | } | ||
</code> | </code> | ||
+ | |||
+ | |||
+ | The retrieval functions perform safe cast. The ID for a Prop can be used to retrieve a Entity, but if you use it to try to retrieve a Area then it will return null. | ||
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===== Functions ===== | ===== Functions ===== | ||
+ | |||
+ | |||
+ | <code> | ||
+ | iEntity3D@ cLux_IDEntity3D(tID aID); | ||
+ | cMeshEntity@ cLux_IDMeshEntity(tID aID); | ||
+ | cSubMeshEntity@ cLux_IDSubMeshEntity(tID aID); | ||
+ | iLight@ cLux_IDLight(tID aID); | ||
+ | cLightMaskBox@ cLux_IDLightMaskBox(tID aID); | ||
+ | cBillboard@ cLux_IDBillboard(tID aID); | ||
+ | cBillboardGroup@ cLux_IDBillboardGroup(tID aID); | ||
+ | cLensFlare@ cLux_IDLensFlare(tID aID); | ||
+ | cBeam@ cLux_IDBeam(tID aID); | ||
+ | cParticleSystem@ cLux_IDParticleSystem(tID aID); | ||
+ | cGuiSetEntity@ cLux_IDGuiSetEntity(tID aID); | ||
+ | iRopeEntity@ cLux_IDRopeEntity(tID aID); | ||
+ | cClothEntity@ cLux_IDClothEntity(tID aID); | ||
+ | cFogArea@ cLux_IDFogArea(tID aID); | ||
+ | cExposureArea@ cLux_IDExposureArea(tID aID); | ||
+ | cForceField@ cLux_IDForceField(tID aID); | ||
+ | cSoundEntity@ cLux_IDSoundEntity(tID aID); | ||
+ | |||
+ | iPhysicsBody@ cLux_IDPhysicsBody(tID aID); | ||
+ | iPhysicsJoint@ cLux_IDPhysicsJoint(tID aID); | ||
+ | iCharacterBody@ cLux_IDCharacterBody(tID aID); | ||
+ | |||
+ | iLuxEntity@ cLux_IDEntity(tID aID); | ||
+ | cLuxProp@ cLux_IDProp(tID aID); | ||
+ | cLuxArea@ cLux_IDArea(tID aID); | ||
+ | cLuxLiquidArea@ cLux_IDLiquidArea(tID aID); | ||
+ | cLuxReverbArea@ cLux_IDReverbArea(tID aID); | ||
+ | cLuxCritter@ cLux_IDCritter(tID aID); | ||
+ | cLuxAgent@ cLux_IDAgent(tID aID); | ||
+ | </code> | ||