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hpl3:game:scripting:user_modules:wake_handler

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hpl3:game:scripting:user_modules:wake_handler [2015/09/16 11:22]
ian.thomas created
hpl3:game:scripting:user_modules:wake_handler [2015/09/16 15:31] (current)
ian.thomas
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 This implements a very simple wakeup effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral). We implemented this as a module because we originally planned to use it in a few places; in the end we only needed it once. This implements a very simple wakeup effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral). We implemented this as a module because we originally planned to use it in a few places; in the end we only needed it once.
 +
 +===== Important Functions =====
 +
 +==== Wake_SetAsleep ====
 +
 +Set whether the player is asleep (black screen!)
 +==== Wake_StartWakeup ====
 +
 +Open the player'​s eyelids.
hpl3/game/scripting/user_modules/wake_handler.1442402540.txt.gz ยท Last modified: 2015/09/16 11:22 by ian.thomas