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hpl3:game:scripting:user_modules:wake_handler [2015/09/16 11:22] ian.thomas created |
hpl3:game:scripting:user_modules:wake_handler [2015/09/16 15:31] (current) ian.thomas |
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| This implements a very simple wakeup effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral). We implemented this as a module because we originally planned to use it in a few places; in the end we only needed it once. | This implements a very simple wakeup effect, as if blinking eyelids (see the start of the Theta labyrinth after Akers has embedded you in coral). We implemented this as a module because we originally planned to use it in a few places; in the end we only needed it once. | ||
| + | |||
| + | ===== Important Functions ===== | ||
| + | |||
| + | ==== Wake_SetAsleep ==== | ||
| + | |||
| + | Set whether the player is asleep (black screen!) | ||
| + | ==== Wake_StartWakeup ==== | ||
| + | |||
| + | Open the player's eyelids. | ||