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hpl3:game:scripting:user_modules [2012/09/17 16:21]
exorph
hpl3:game:scripting:user_modules [2015/10/29 09:48] (current)
luis
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 ====== User Modules ====== ====== User Modules ======
  
 +What follows is a list of all the premade user modules that come with the game.
  
-===== Overview =====+    * [[:​hpl3:​game:​scripting:​user_modules:​camera_animation|Camera Animation]] - Handles animating the player'​s viewpoint. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​attack_meter|Attack Meter]] - Handles attacking effects, knock-down, and dying. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​credits|Credits]] - Shows the list of people who made the game. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​datamine|Datamine]] - Allows the player to listen to the last few moments of audio in a buffer. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​description|Description]] - Obsolete module not used in SOMA. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​distortion_effects|Distortion Effects]] - Distortion and static on the player'​s vision. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​emotion|Emotion]] - Handles the player'​s heartbeat and breathing. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​game_over|Game Over]] - Shows a series of death screens, and displays the game over text. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​highlight_effect|Highlight Effect]] - Highlights interactable objects near the player. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​hint|Hint]] - Shows hints at the top of the screen. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​inventory|Inventory]] - Handles the display of the player'​s inventory. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​light_flash|Light Flash]] - Creates a bright flash of light at a point in the gameworld. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​map_effects|Map Effects]] - Handles environmental particles and fog. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​menu|Menu]] - The whole front-end menu system for SOMA. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​player_energy|Player Energy]] - Handles the draining of Wau flowers for healing. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​player_hands|Player Hands]] - Handles player hand animations. 
 +    * Player Pickup - Obsolete module not used in SOMA. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​player_tool|Player Tool]] - Manages the player'​s inventory, and how picked up tools interact and animate. 
 +    * Terrain Particles - Obsolete module not used in SOMA. 
 +    * [[:​hpl3:​game:​scripting:​user_modules:​wake_handler|Wake Handler]] - A simple eyelid-blinking effect.
  
- 
-What follows is a list of all the premade user modules that come with the game. All of these have helper functions that can be access by looking for functions with the prefix displayed for each module. 
- 
- 
-===== INTERACTIVE CAMERA ANIMATION ===== 
- 
- 
-**Helper function prefix:** InteractiveCameraAnimationState 
-==== General ==== 
- 
-The camera animation system is used to move the player camera along a specific path while still allowing some degree of interaction. 
- 
-==== Instructions ==== 
- 
-To use the system, place CameraAnimation nodes (Area -> CameraAnimation) in the scene and give each of them the name of the animation followed by an underscore and their placement within the animation (such as WakeUpAnimation_1,​ WakeUpAnimation_2 etc). Note that if you duplicate (Ctrl-D) a node, the duplicate will automatically get the next available number as its suffix. 
-Rotate the nodes so that their Z-axes point in the direction you want the camera to look at that part of the animation. 
-In script, call the helper function InteractiveCameraAnimationState_Begin() to start the animation. 
- 
-==== Node properties ==== 
- 
-=== MaxYaw/​MaxPitch === 
-Dictates how far the player is allowed to rotate the camera away from the target forward rotation. This value is interpolated between nodes. 
- 
-=== LookSpeedMultiplier === 
-How fast the player can rotate the camera. 
- 
-=== ForwardTime === 
-The time it takes to move from this node to the next at full speed forward. 
- 
-=== BackwardTime === 
-The time it takes to move from the next node to this one at full reverse speed. 
- 
-=== AutoMovement === 
-Dictates how the animation behaves when no movement input is given, or when movement input is disabled. 0 stops movement, 1 is as if given full forward speed (animation will finish after [ForwardTime] seconds), -1 is as if given full reverse speed. 
- 
-=== LookMoveDistance === 
-The length between this node and the next the player can move just by looking toward the next node, given as a value between 0 and 1. 
- 
-=== LookMoveMaxAngle === 
-The maximum angle away from the next node the player can look and still move forward. Only valid if LookMoveDistance > 0. 
- 
-=== InteractiveMovement === 
-If checked, the player can control the movement between this node and the next. If unchecked, the AutoMovement property controls the movement and should not be 0. 
- 
-=== CrouchOnExit === 
-If checked, the player will automatically crouch if the animation is ended at this node. 
- 
-=== InitToCamera === 
-If checked, the node is given the orientation of the camera when the animation starts. This is very useful when you want the animation to have a smooth beginning, or you want to make sure the player is returned to where they were when the end node is reached. 
- 
-=== CallbackFunc === 
-Function in the level script that should be called when reaching this node. The syntax is bool FuncName(const tString &in asEntity, int alDirection),​ where asEntity is the name of the node and alDirection is 1 if moving forward and -1 if moving backward. 
hpl3/game/scripting/user_modules.1347898902.txt.gz · Last modified: 2012/09/17 16:21 by exorph