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hpl3:start
<h1>HPL3 Documentation</h1> <div class="level1"> </div> <h2>Engine</h2> <div class="level2"> <p> <a href="/doku.php?id=hpl3:engine:rendering" class="wikilink1" title="hpl3:engine:rendering">Rendering</a> <br/> Overview of the different rendering techniques that happens. </p> <p> <a href="/doku.php?id=hpl3:engine:materials" class="wikilink1" title="hpl3:engine:materials">Materials</a> <br/> Detailed information on the different material that can be used. </p> <p> <a href="/doku.php?id=hpl3:engine:static_objects" class="wikilink1" title="hpl3:engine:static_objects">Static Objects</a> <br/> Some information specific to static objects that are used to build the base geometry of the levels. </p> <p> <a href="/doku.php?id=hpl3:engine:entities" class="wikilink1" title="hpl3:engine:entities">Entities</a> <br/> Information regarding entities, which is used for all the interactive and dynamic objects in the world. </p> <p> <a href="/doku.php?id=hpl3:engine:terrain" class="wikilink1" title="hpl3:engine:terrain">Terrain</a> <br/> Terrain is quite different from other parts and require some special explanations. </p> <p> <a href="/doku.php?id=hpl3:engine:script" class="wikilink1" title="hpl3:engine:script">Script</a> <br/> Scripting is a big part of the engine and meant to implement most of the game related things. </p> <p> <a href="/doku.php?id=hpl3:engine:optimizations" class="wikilink1" title="hpl3:engine:optimizations">Optimizations</a> <br/> This part discusses various important optimizations. </p> <p> <a href="/doku.php?id=hpl3:engine:model_export" class="wikilink1" title="hpl3:engine:model_export">Model Export</a> <br/> How to properly export models from various programs. </p> <p> <a href="/doku.php?id=hpl3:engine:sound" class="wikilink1" title="hpl3:engine:sound">Sound</a> <br/> How the sound system functions and on the needs of assets. </p> </div> <h2>Tools</h2> <div class="level2"> <p> <a href="/doku.php?id=hpl3:tools:maineditors" class="wikilink1" title="hpl3:tools:maineditors">Main Editors</a> <br/> The main editor tools are the LevelEditor and the ModelEditor. Here is indepth information on these. </p> <p> <a href="/doku.php?id=hpl3:tools:particleeditor" class="wikilink1" title="hpl3:tools:particleeditor">Particle Editor</a> <br/> Used to create particle systems. </p> <p> <a href="/doku.php?id=hpl3:tools:materialeditor" class="wikilink1" title="hpl3:tools:materialeditor">Material Editor</a> <br/> Create the material files for models with this tool. </p> <p> <a href="/doku.php?id=hpl3:tools:modelviewer" class="wikilink1" title="hpl3:tools:modelviewer">Model Viewer</a> <br/> The model viewer is used to generate material files and view created models. </p> <p> <a href="/doku.php?id=hpl3:tools:mapviewer" class="wikilink1" title="hpl3:tools:mapviewer">Map Viewer</a> <br/> A tool for easy viewing of map files. Also good for optimization. </p> </div> <h2>Game</h2> <div class="level2"> <p> <a href="/doku.php?id=hpl3:game:setup" class="wikilink1" title="hpl3:game:setup">Setup</a> <br/> Before doing anything, you need to know how to set things up! </p> <p> <a href="/doku.php?id=hpl3:game:dev_features" class="wikilink1" title="hpl3:game:dev_features">Dev Features</a> <br/> Goes through some of the development specific stuff that can be done in-game. </p> <p> <a href="/doku.php?id=hpl3:game:commandline" class="wikilink1" title="hpl3:game:commandline">Commandline</a> <br/> What different commands can be used in the command line. </p> <p> <a href="/doku.php?id=hpl3:game:entity_types" class="wikilink2" title="hpl3:game:entity_types" rel="nofollow">Entity types</a> <br/> The different basic entity types that are in the game. </p> <p> <a href="/doku.php?id=hpl3:game:scripting" class="wikilink1" title="hpl3:game:scripting">Scripting</a> <br/> Game specific information on the scripting. </p> <p> <a href="/doku.php?id=hpl3:game:scripting" class="wikilink1" title="hpl3:game:scripting">Gui</a> <br/> The way the gui works and how it integrates into the game. </p> <p> <a href="/doku.php?id=hpl3:game:eventdb" class="wikilink1" title="hpl3:game:eventdb">Event Database</a> <br/> How the game handles the event database. </p> <p> <a href="/doku.php?id=hpl3:game:voicehandler" class="wikilink1" title="hpl3:game:voicehandler">Voice Handler</a> <br/> The voice handler system used to handle, you guess it, voices. </p> <p> <a href="/doku.php?id=hpl3:game:dialoghandler" class="wikilink1" title="hpl3:game:dialoghandler">Dialog Handler</a> <br/> A higher level system that creates dialogs using functionality from the Voice Handler. </p> <p> <a href="/doku.php?id=hpl3:game:guides" class="wikilink1" title="hpl3:game:guides">Guides</a> <br/> A couple of guides with important information on some subjects. </p> <p> <a href="/doku.php?id=hpl3:game:faq" class="wikilink1" title="hpl3:game:faq">FAQ</a> <br/> Frequently asked question about anything to do with the game and engine. </p> </div> <h2>Tutorials</h2> <div class="level2"> <p> <a href="/doku.php?id=hpl3:tutorials:texture_dds_export" class="wikilink1" title="hpl3:tutorials:texture_dds_export">DDS Texture Export</a> <br/> A tutorial on how to export a texture using the Nvidia textureTools </p> <p> <a href="/doku.php?id=hpl3:tutorials:material_translucent" class="wikilink1" title="hpl3:tutorials:material_translucent">Translucent Material</a> <br/> Here is explained how to create a translucent material. </p> <p> <a href="/doku.php?id=hpl3:tutorials:basic_modeling" class="wikilink1" title="hpl3:tutorials:basic_modeling">Basic Modeling</a> <br/> The basics on modelling. </p> </div> <h2>3rd Party Tools</h2> <div class="level2"> <p> <a href="/doku.php?id=hpl3:3rdparty:codelite" class="wikilink1" title="hpl3:3rdparty:codelite">CodeLite Script Editor</a> <br/> Basic info on using CodeLite as a script editor for Angel Script. </p> </div>
hpl3/start.1357886671.txt.gz
· Last modified: 2013/01/11 06:44 by
thomas
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