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hpl3:tools:maineditors:common:billboard_editmode [2012/07/03 12:10] luis created |
hpl3:tools:maineditors:common:billboard_editmode [2012/07/03 12:11] (current) luis |
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| - | ====== Sound EditMode ====== | + | ====== Billboard EditMode ====== |
| - | This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want. | + | This EditMode allows you to add some detail to maps via billboards. These are mostly used to add light shafts, god rays and the like, but should work for doing other kinds too. |
| - | To create a Sound Entity, just click on the grid when this EditMode is active. This will create an "empty" Sound Entity, meaning it is just a container. | + | To create a Billboard, just click on the grid when this EditMode is active. |
| - | Optionally, you can set up the .snt file that will be used by the newly created Sound Entity, in the only input that shows on the EditMode window. | + | Optionally, there are two parameters one can set up prior to placing Billboards on maps. These are: |
| + | * **Material**: pretty self explanatory, sets up the material that Billboards will be created with. | ||
| + | * **Color**: quite self explanatory too, it sets the color that will be used by created Billboards. | ||
| - | Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings. | + | Have into account that these options will be valid for objects created right after changing them, so any Billboard that is already created will keep its settings. |
| - | More on sounds [[:hpl2:tools:editors:sounds|here]]. | + | More on Billboards [[:hpl2:tools:editors:billboards|here]]. |