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hpl3:tools:maineditors:level_editor:areas [2012/07/03 14:51] luis created |
hpl3:tools:maineditors:level_editor:areas [2012/12/07 15:54] (current) luis |
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| ====== Areas ====== | ====== Areas ====== | ||
| + | Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on. | ||
| - | General Parameters: | + | ===== General Parameters ===== |
| * **Type**: Type of area. Available values are game specific and should be looked up in the game specific section. | * **Type**: Type of area. Available values are game specific and should be looked up in the game specific section. | ||
| * **Name**: Name of the area. | * **Name**: Name of the area. | ||
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| * **Mesh**: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example) | * **Mesh**: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example) | ||
| - | Specific Parameters: This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. | + | ===== Specific Parameters ===== |
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| + | This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. | ||