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hpl3:tools:maineditors:level_editor:areas

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hpl3:tools:maineditors:level_editor:areas [2012/07/03 14:51]
luis created
hpl3:tools:maineditors:level_editor:areas [2012/12/07 15:54] (current)
luis
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 ====== Areas ====== ====== Areas ======
  
 +Areas, in a nutshell, are bounding boxes that can have all sorts of user definitions on them. For example, they can be used to do triggers on maps, player start positions, and so on.
  
-General Parameters:+===== General Parameters ​=====
   * **Type**: Type of area. Available values are game specific and should be looked up in the game specific section.   * **Type**: Type of area. Available values are game specific and should be looked up in the game specific section.
   * **Name**: Name of the area.   * **Name**: Name of the area.
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   * **Mesh**: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)   * **Mesh**: helper mesh file that will be drawn at the center of the area. Useful to set certain types of areas (sticky areas being a fine example)
  
-Specific ParametersThis tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. ​+===== Specific Parameters ​===== 
 + 
 +This tab will show inputs instance variables specific for the current area type. Moving the mouse pointer over them will pop up a tip text describing them in detail. ​
hpl3/tools/maineditors/level_editor/areas.1341327085.txt.gz · Last modified: 2012/07/03 14:51 by luis